Research map / Learning theory and algorithms / Submodular and game algorithms
Deep Learning Games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| regret matching (RM) with L1-ball constraint and large random initialization of cumulative regrets used as training method, instead of SGD/Adam/RMSprop | deep feedforward networks trained as deep learning game · MNIST fully connected and convolutional | convergence rate and test misclassification error | Mixed |
| regret matching with L1 constraint | deep networks trained as games · MNIST fully connected and convolutional | fraction of zeroed parameter matrices (sparsity): zeroed 32%, 26%, 63% (FC); 29%, 27%, 28%, 43% (conv) | Helped |
| regret matching without random initialization of cumulative regret vectors (learns too quickly, top layers become sparse) (ablation) | RM for deep learning games · deep learning game experiments | training behavior | Hurt |
| exponentiated weights (EWA) and projected SGD in place of regret matching for deep learning games (ablation) | deep learning game training · deep learning game experiments | training competitiveness | Hurt |
| regret matching vs EWA and projected SGD for one-layer L1-constrained softmax training (ablation) | one-layer learning problem on MNIST and synthetic data · synthetic and MNIST training loss | training loss of averaged protagonist strategy | Helped |
| regret matching in deep model training vs SGD-based methods on fully connected MNIST | RM runtime · Tensorflow implementation | run time relative to RMSProp: 7% slower on convolutional; 85% slower on fully connected | Hurt |
Closest papers by meaning
- Solving Neural Min-Max Games: The Role of Architecture, Initialization & Dynamics (NeurIPS 2025 · similarity 0.89)
- Learning Not to Regret (AAAI 2024 · similarity 0.89)
- No-regret learning in games with noisy feedback: Faster rates and adaptivity via learning rate separation (NeurIPS 2022 · similarity 0.88)
- Near-Optimal No-Regret Learning Dynamics for General Convex Games (NeurIPS 2022 · similarity 0.88)
- On Tractable $\Phi$-Equilibria in Non-Concave Games (NeurIPS 2024 · similarity 0.86)
- A representation-learning game for classes of prediction tasks (ICLR 2024 · similarity 0.86)
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