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A representation-learning game for classes of prediction tasks
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Proposes a zero-sum game formulation for learning dimensionality-reducing representations given only a known class of response functions; derives closed-form pure and mixed minimax representations for the linear MSE setting and an incremental MWU-based algorithm for general classes and losses.
Problem
Learning low-dimensional representations of features when only a class of future prediction tasks is known, rather than a specific task or labels.
Approach
A representation player chooses a (possibly randomized) linear/general representation, and an adversary chooses a response function from a known class; the payoff is the regret relative to using original features. Closed-form minimax solutions are derived for linear MSE, and an incremental boosting-like algorithm that adds representation atoms via gradients handles general classes and losses.
Key results
- In the linear MSE setting, the algorithm's regret is within a ratio of about 1.15-1.2 of the theoretical minimax regret across tested dimensions.
- On the synthetic shape-image dataset, an optimized representation with r=3 matches PCA with at least r=12 dimensions.
- Mixed (randomized) minimax regret is strictly lower than pure minimax regret in the linear MSE setting.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Randomize the representation instead of using a single deterministic representation | Linear MSE minimax representation · Linear MSE setting | minimax regret | Helped |
| Use prior knowledge S to select representation directions | Pure minimax representation · Linear MSE setting | minimax regret | Helped |
| Randomize the representation rather than use top-r PCA directions | Minimax representation · Standard PCA setting | minimax regret | No clear effect |
| Use the incremental algorithm to learn a mixed representation | Incremental mixed-representation algorithm · Linear MSE setting, randomly drawn diagonal covariance matrices | ratio to theoretical regret: 1.15-1.2 | Hurt |
| Increase the support size m of the randomized representation | Incremental mixed-representation algorithm · Linear cross-entropy setting, isotropic normal features | regret | Helped |
| Use the optimized minimax representation instead of PCA | Simplified incremental algorithm · Multi-label shape classification | cross-entropy loss | Helped |
| Use the optimized minimax representation instead of PCA | Simplified incremental algorithm · Multi-label shape classification | accuracy | Helped |
Surprising findings
- Mixed randomized representations do not improve regret in standard unsupervised PCA, but do strictly improve it under prior knowledge on the response class.
Limitations
- No convergence guarantees for the general non-convex-concave algorithm.
- Closed-form results limited to linear MSE and linear cross-entropy settings.
- Combinatorial growth of the mixed-strategy support size in the linear case for high dimensions.
Experimental setup
Datasets: synthetic Gaussian features synthetic shape-composition images (1000 train, 1000 test)
Benchmarks: synthetic linear MSE setting synthetic linear cross-entropy setting synthetic multi-label shape classification
Metrics: regret ratio to theoretical value cross-entropy loss accuracy
Baselines: PCA
Builds on: PCA decodable information bottleneck game boosting multiplicative weights update
Closest papers by meaning
- Controllable Invariance through Adversarial Feature Learning (NeurIPS 2017 · similarity 0.87)
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- Deep Learning Games (NeurIPS 2016 · similarity 0.86)
- Scalable Representation Learning in Linear Contextual Bandits with Constant Regret Guarantees (NeurIPS 2022 · similarity 0.86)
- No-regret learning in games with noisy feedback: Faster rates and adaptivity via learning rate separation (NeurIPS 2022 · similarity 0.85)
- NfgTransformer: Equivariant Representation Learning for Normal-form Games (ICLR 2024 · similarity 0.84)
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