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Embodied Task Planning via Graph-Informed Action Generation with Large Language Models

ICML 2026 · Multi-agent systems and games › LLM agents · approach: Self-evolving language agent learning · 0 citations (OpenAlex)

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Proposes GiG, a Graph-in-Graph memory for LLM embodied planning that pairs a GNN-encoded scene-graph embedding memory with an outer state-transition graph, retrieval of past successful traces, and a bounded 1-step lookahead, reporting large Pass@1 gains on Robotouille and ALFWorld.

Problem

LLM planners for long-horizon embodied tasks lose strategy coherence due to context window limits and hallucinate state transitions that violate environment constraints; tree-based memories also block parallel sub-goals.

Approach

A two-tier graph memory: a GAT-encoded scene graph per step as node embeddings in an outer state-transition graph, enabling similarity-based retrieval of past successful sub-trajectories, loop detection, and a bounded 1-step lookahead using known PDDL transition logic injected into the prompt.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: Robotouille Synchronous Robotouille Asynchronous ALFWorld

Benchmarks: Robotouille Synchronous Robotouille Asynchronous ALFWorld

Metrics: Pass@1 steps FLOPs token consumption

Baselines: ReCAP ReAct ExpeL CoT

Builds on: ReAct ReCAP ExpeL Graph Attention Network

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