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Learning GUI Grounding with Spatial Reasoning from Visual Feedback
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Reframes GUI grounding as an interactive multi-step cursor-moving search, trained with GRPO and a dense trajectory-penalized reward, reaching 56.5-58.1% on ScreenSpot-Pro with 8K training samples.
Problem
VLMs often fail to predict accurate numeric screen coordinates for GUI grounding on high-resolution, complex-layout screenshots, and one-step coordinate prediction training lacks a visual feedback loop linking coordinates to on-screen positions.
Approach
Treat GUI grounding as an interactive search: the VLM sees a rendered cursor, reasons about its spatial relation to the target, and iteratively moves it, trained with multi-step online RL (GRPO) using a position reward plus four trajectory penalties (false stop, false move, false direction, repeated position); at inference a cursor-centric focusing crop is applied.
Key results
- GUI-Cursor-7B (UI-TARS-1.5-7B) reaches 58.1% average on ScreenSpot-Pro, outperforming GTA1-7B (50.1%) using 8K vs 64K training samples.
- GUI-Cursor-7B (Qwen2.5-VL-7B) reaches 93.9% on ScreenSpot-v2 and 56.5% on ScreenSpot-Pro; on OSWorld with o3 planner it gets 57.1% at 50 steps vs GTA1-7B 53.1% at 100 steps.
- Zero-shot Qwen2.5-VL-7B drops from 88.8% one-step ScreenSpot-v2 accuracy to 36.3% with 4-step direct cursor moves, showing single-step accuracy does not transfer to iterative moving.
Surprising findings
- Qwen2.5-VL-7B shows a strong centre bias on a cursor-in-box test and fails near image edges, suggesting its grounding is not founded on robust spatial understanding.
- Relative cursor movement with Qwen2.5-VL-7B yields near-zero accuracy, though GPT-4o benefits from it.
Limitations
- Cursor-centric focusing fails when the initial coarse prediction is far from the target (about 10.3% of ScreenSpot-Pro cases), since no zoom-out mechanism exists.
- Multi-step RL rollouts are time-consuming, and training used max 4 steps only because of cost.
- Gains over one-step baselines are modest on easier benchmarks such as ScreenSpot-v2.
Experimental setup
Datasets: Aria-UI OS-Atlas ScreenSpot-V2 ScreenSpot-Pro OSWorld-G UI-Vision SPHERE SpatialMQA OSWorld
Benchmarks: ScreenSpot-Pro ScreenSpot-v2 OSWorld-G UI-Vision OSWorld SPHERE SpatialMQA cursor-in-box test
Metrics: accuracy F1 success rate
Baselines: SeeClick OS-Atlas-7B UGround-7B UI-TARS-7B UI-TARS-72B Jedi-7B GUI-Actor-7B UI-R1-3B UI-R1-E-3B GUI-R1-3B InfiGUI-R1-3B GUI-R1-7B
Builds on: GRPO SE-GUI dense position reward GTA1 EasyR1
Closest papers by meaning
- GUI-Eyes: Tool-Augmented Perception for Visual Grounding in GUI Agents (AAAI 2026 · similarity 0.92)
- GUI-G1: Understanding R1-Zero-Like Training for Visual Grounding in GUI Agents (NeurIPS 2025 · similarity 0.91)
- GUI-Spotlight: Adaptive Iterative Focus Refinement for Enhanced GUI Visual Grounding (ICML 2026 · similarity 0.91)
- GuirlVG: Incentivize GUI Visual Grounding via Empirical Exploration on Reinforcement Learning (ICLR 2026 · similarity 0.90)
- GUI-Actor: Coordinate-Free Visual Grounding for GUI Agents (NeurIPS 2025 · similarity 0.90)
- Learn where to Click from Yourself: On-Policy Self-Distillation for GUI Grounding (NeurIPS 2026 · similarity 0.90)
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