Research map / Multi-agent systems and games / LLM agents
Faithful Mobile GUI Agents with Guided Advantage Estimator
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Proposes Faithful-Agent, a two-stage (faithfulness-oriented SFT then GRPO with a guided advantage estimator, GuAE, plus a thought-action consistency reward) training recipe that makes mobile GUI agents abstain under evidence perturbations.
Problem
VLM-based GUI agents often act unfaithfully, relying on memorized shortcuts instead of screen evidence and instructions, and internal reasoning-action inconsistency; standard GRPO suffers advantage collapse under sparse, near-binary GUI rewards.
Approach
Combine SFT that teaches abstention (Back/Home/terminate) under occlusion and instruction-UI mismatch with GRPO modified by GuAE: anchor points {0,1} added to rollout group statistics keep advantages non-zero in constant groups, and a variance-adaptive exponent tempers the advantage scale; plus a rule-based thought-action consistency reward.
Key results
- Faithful-Agent (Stage II) raises Trap SR from 13.88% (Qwen3-VL-8B-Instruct) to 80.21%.
- Stage II achieves 71.67% overall SR versus 41.08% for the Qwen3-VL-8B-Instruct base.
- GRPO+GuAE improves Trap SR by +1.92 over Base GRPO under the same reward (80.21 vs 78.29).
Surprising findings
- Variance-adaptive tempering alone hurts Trap performance (Trap SR drops by 5.62 vs Base GRPO), and only works in combination with the anchor.
Limitations
- Trap data consists exclusively of system-button actions, limiting the diversity of abstention scenarios.
- Trap data relies on automatic annotation with human filtering of UI perturbations, and roughly one third of candidates are discarded.
- Evaluation is on step-wise, offline test splits from two datasets; end-to-end task success is not reported.
Experimental setup
Datasets: AndroidControl AITZ
Benchmarks: AndroidControl AITZ
Metrics: type accuracy grounding accuracy step success rate
Baselines: GUI-Owl-7B UI-TARS-1.5-7B OS-Atlas-Pro-7B Qwen2.5-VL-7B-Instruct Qwen3-VL-8B-Instruct
Builds on: GRPO DAPO GSPO REINFORCE++
Closest papers by meaning
- SE-GUI: Enhancing Visual Grounding for GUI Agents via Self-Evolutionary Reinforcement Learning (NeurIPS 2025 · similarity 0.88)
- GUI-CEval: A Hierarchical and Comprehensive Chinese Benchmark for Mobile GUI Agents (CVPR 2026 · similarity 0.88)
- VenusBench-Mobile: A Challenging and User-Centric Benchmark for Mobile GUI Agents with Capability Diagnostics (ICML 2026 · similarity 0.88)
- MMBench-GUI: A Unified Hierarchical Evaluation Framework for Multi-Platform GUI Agents (CVPR 2026 · similarity 0.88)
- UI-Ins: Enhancing GUI Grounding with Multi-Perspective Instruction as Reasoning (ICLR 2026 · similarity 0.87)
- ShowUI: One Vision-Language-Action Model for GUI Visual Agent (CVPR 2025 · similarity 0.87)
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