Research map / Large language models / Reasoning and chain of thought
CPMöbius: Iterative Coach–Player Reasoning for Data-Free Reinforcement Learning
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Proposes CPMöbius, a cooperative Coach–Player RL loop where a Coach LLM proposes math tasks rewarded by the Player's validation-accuracy gain, and the Player trains with GRPO on majority-vote pseudo-labels, yielding data-free gains on math reasoning.
Problem
Reasoning LLMs rely on large human-curated tasks and labels for SFT or RL; the paper seeks data-free RL for mathematical reasoning without external training data during co-evolution.
Approach
Replace adversarial self-play with a cooperative Coach–Player loop: the Coach proposes difficulty-filtered tasks and is rewarded by the product of the Player's training reward and the validation accuracy gain (AMC), while the Player is trained with GRPO on majority-vote pseudo-labels.
Key results
- On Qwen2.5-Math-7B-Instruct, CPMöbius improves overall average by +4.9 (35.8 to 40.7) and OOD average by +5.4, vs RENT +1.5 overall and R-Zero +4.2 OOD.
- On Qwen2.5-Math-1.5B, overall average rises from 23.3 to 28.8, with Minerva going from 16.3 to 28.0.
- On OpenMath-Nemotron-1.5B, average improves from 59.5 to 62.1 where R-Zero failed to train.
Surprising findings
- R-Zero's method failed to train as challenger on OpenMath-Nemotron-1.5B.
- Under matched 60-step compute, CPMöbius slightly underperforms R-Zero on Qwen2.5-Math-1.5B (26.9 vs 27.1 average).
Limitations
- Uses AMC as validation signal for coach reward, which overlaps with the in-distribution benchmark (partially mitigated by OOD averages and alternative validation sets).
- Coach requires a warm-up on 4K external RL samples; without it performance drops.
- Only evaluated on mathematical reasoning.
Experimental setup
Datasets: AMC PRIME Eurus-2-RL-Data
Benchmarks: AMC AIME 2024 AIME 2025 Minerva MATH-500 OlympiadBench
Metrics: mean@k accuracy overall average OOD average
Baselines: R-Zero RENT Base Model
Builds on: GRPO RLVR R-Zero RENT self-consistency
Closest papers by meaning
- MARSHAL: Incentivizing Multi-Agent Reasoning via Self-Play with Strategic LLMs (ICLR 2026 · similarity 0.88)
- BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games (ICLR 2025 · similarity 0.87)
- BREAD: Branched Rollouts from Expert Anchors Bridge SFT & RL for Reasoning (NeurIPS 2025 · similarity 0.86)
- Skill-SD: Skill-Conditioned Self-Distillation for Multi-turn LLM Agents (NeurIPS 2026 · similarity 0.86)
- Group-in-Group Policy Optimization for LLM Agent Training (NeurIPS 2025 · similarity 0.86)
- Resource-Efficient Reinforcement for Reasoning Large Language Models via Dynamic One-Shot Policy Refinement (ICML 2026 · similarity 0.86)
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