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CPMöbius: Iterative Coach–Player Reasoning for Data-Free Reinforcement Learning

ICML 2026 · Large language models › Reasoning and chain of thought · approach: RL with verifiable rewards for reasoning

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Proposes CPMöbius, a cooperative Coach–Player RL loop where a Coach LLM proposes math tasks rewarded by the Player's validation-accuracy gain, and the Player trains with GRPO on majority-vote pseudo-labels, yielding data-free gains on math reasoning.

Problem

Reasoning LLMs rely on large human-curated tasks and labels for SFT or RL; the paper seeks data-free RL for mathematical reasoning without external training data during co-evolution.

Approach

Replace adversarial self-play with a cooperative Coach–Player loop: the Coach proposes difficulty-filtered tasks and is rewarded by the product of the Player's training reward and the validation accuracy gain (AMC), while the Player is trained with GRPO on majority-vote pseudo-labels.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: AMC PRIME Eurus-2-RL-Data

Benchmarks: AMC AIME 2024 AIME 2025 Minerva MATH-500 OlympiadBench

Metrics: mean@k accuracy overall average OOD average

Baselines: R-Zero RENT Base Model

Builds on: GRPO RLVR R-Zero RENT self-consistency

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