Research map / Multi-agent systems and games / Games and equilibria
Abstraction of Situation Calculus Concurrent Game Structures
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Extends situation-calculus agent abstraction to multi-agent synchronous games (SCSGSs), defining sound/complete m-bisimulation-based abstraction and showing that µATL-FO properties verified at the abstract level transfer to the concrete level.
Problem
Verifying strategic properties of multi-agent synchronous games with first-order state is costly on concrete models; abstraction must preserve strategic (µATL-FO) properties while agents act concurrently.
Approach
Generalizes the BDL17 situation-calculus abstraction framework to synchronous concurrent games: a single tick action with joint moves, a refinement mapping implementing abstract moves as move-based Golog programs synchronized via sync, and constraints (proper refinement, agents can always execute abstract moves to completion) that let µATL-FO properties transfer from abstract to concrete models.
Key results
- Proves that the repair-shop abstraction SCSGS is a sound and complete abstraction of the concrete SCSGS under the refinement mapping (Proposition 2).
- Proves Theorem 11: if a mu-ATL-FO property holds at the abstract level and constraints 4, 6, 8 hold, the mapped property holds at the concrete level.
- Shows the example properties <<{Disp,RR1}>>F exists i Repaired(i) and a repair-shop liveness property hold at the abstract level and therefore transfer to the concrete level.
Limitations
- Requires the assumption that agents can always execute abstract moves to completion even without controlling their outcomes (Constraint 4).
- Purely theoretical; no implementation or empirical evaluation.
- Reasoning in the first-order situation calculus is undecidable in general.
Experimental setup
Builds on: Banihashemi, De Giacomo, and Lesperance 2017 (BDL17) agent abstraction De Giacomo, Lesperance, and Pearce 2016 SCSGS and move-based Golog mu-ATL ConGolog
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