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Abstraction of Situation Calculus Concurrent Game Structures

AAAI 2024 · Multi-agent systems and games › Games and equilibria · approach: Cooperation and social dilemmas · 3 citations (OpenAlex)

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Extends situation-calculus agent abstraction to multi-agent synchronous games (SCSGSs), defining sound/complete m-bisimulation-based abstraction and showing that µATL-FO properties verified at the abstract level transfer to the concrete level.

Problem

Verifying strategic properties of multi-agent synchronous games with first-order state is costly on concrete models; abstraction must preserve strategic (µATL-FO) properties while agents act concurrently.

Approach

Generalizes the BDL17 situation-calculus abstraction framework to synchronous concurrent games: a single tick action with joint moves, a refinement mapping implementing abstract moves as move-based Golog programs synchronized via sync, and constraints (proper refinement, agents can always execute abstract moves to completion) that let µATL-FO properties transfer from abstract to concrete models.

Key results

Limitations

Experimental setup

Builds on: Banihashemi, De Giacomo, and Lesperance 2017 (BDL17) agent abstraction De Giacomo, Lesperance, and Pearce 2016 SCSGS and move-based Golog mu-ATL ConGolog

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