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LTLf Synthesis on First-Order Agent Programs in Nondeterministic Environments

AAAI 2025 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: World-model-based agents · 1 citations (OpenAlex)

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Proposes synthesis of policies for first-order Golog programs under environment nondeterminism with LTLf goals, via a finite game arena built from characteristic graphs, types and XNF, and evaluates it on dishwasher and warehouse robot domains.

Problem

Program realization for high-level Golog agent programs when environment actions can interleave arbitrarily and influence outcomes, with temporal (LTLf) goals over first-order, possibly infinite domains with incomplete initial knowledge.

Approach

Partition actions into agent and environment actions and synthesize a terminating policy satisfying an LTLf goal by constructing a finite game arena over types of worlds, characteristic graphs of the program, and XNF-based LTLf tracking, then solving the game with a fixpoint algorithm (decidable for C2 acyclic BATs without pick operators).

Key results

Limitations

Experimental setup

Metrics: runtime

Builds on: Golog situation calculus LTLf synthesis characteristic graphs FOND planning

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