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LTLf Synthesis on First-Order Agent Programs in Nondeterministic Environments
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Proposes synthesis of policies for first-order Golog programs under environment nondeterminism with LTLf goals, via a finite game arena built from characteristic graphs, types and XNF, and evaluates it on dishwasher and warehouse robot domains.
Problem
Program realization for high-level Golog agent programs when environment actions can interleave arbitrarily and influence outcomes, with temporal (LTLf) goals over first-order, possibly infinite domains with incomplete initial knowledge.
Approach
Partition actions into agent and environment actions and synthesize a terminating policy satisfying an LTLf goal by constructing a finite game arena over types of worlds, characteristic graphs of the program, and XNF-based LTLf tracking, then solving the game with a fixpoint algorithm (decidable for C2 acyclic BATs without pick operators).
Key results
- Provides a sound and complete algorithm that returns a terminating, winning strategy when one exists, for acyclic C2 BATs without pick operators.
- Implemented in the Prolog-based Golog interpreter vergo and evaluated on dishwasher and warehouse robot domains.
- Construction is incremental, materializing only reachable and relevant parts of the arena.
Limitations
- General synthesis problem is undecidable; decidability requires C2, acyclic BATs and no pick operators.
- Evaluation limited to two hand-crafted domains (dishwasher and warehouse robot).
Experimental setup
Metrics: runtime
Builds on: Golog situation calculus LTLf synthesis characteristic graphs FOND planning
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