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SE-GA: Memory-Augmented Self-Evolution for GUI Agents

ICML 2026 · Multi-agent systems and games › LLM agents · approach: GUI agent memory and trajectories · 0 citations (OpenAlex)

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Proposes SE-GA, a GUI agent combining hierarchical test-time memory (episodic, semantic, experiential) with a two-stage SFT-plus-GRPO self-evolution training pipeline on Qwen2.5-VL-7B.

Problem

GUI agents struggle with long-horizon multi-step tasks due to limited context windows and static policies that do not adapt or reuse past successful experiences.

Approach

Test-Time Memory Extension retrieves episodic, semantic and experiential memories at inference, and Memory-Augmented Self-Evolution trains the policy with SFT on grounding data then GRPO (with DAPO-style token-level ratios, adaptive cosine clipping, and hierarchical rewards) on self-collected trajectories relabeled via Hindsight Goal-Shifting.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: AITW AMEX GUIOdyssey ScreenSpot AndroidControl AndroidWorld

Benchmarks: ScreenSpot AndroidControl-Low AndroidControl-High GUIOdyssey AndroidWorld

Metrics: action type accuracy grounding accuracy success rate

Baselines: UI-TARS OS-Atlas Aguvis Qwen2.5-VL GPT-4o GUI-Critic-R1 OS-Genesis SeeClick

Builds on: GRPO DAPO hindsight experience replay Qwen2.5-VL

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