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Darwinian Memory: A Training-Free Self-Regulating Memory System for GUI Agent Evolution

ICML 2026 · Multi-agent systems and games › LLM agents · approach: GUI agent memory and trajectories · 0 citations (OpenAlex)

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Proposes Darwinian Memory System (DMS), a training-free memory for GUI agents that stores decomposed sub-task trajectories and prunes/penalizes them via survival value and Bayesian risk, boosting Planner-Actor MLLMs on AndroidWorld.

Problem

MLLM GUI agents struggle on long-horizon, cross-application tasks; existing memory systems use monolithic, static storage that becomes rigid under GUI changes and accumulates outdated or toxic experiences.

Approach

Decompose trajectories into reusable precondition-goal sub-task memory units, retrieve them with a multiplicative dual-factor similarity, and regulate the memory ecosystem with a survival value (marginal utility, sigmoid temporal decay, reliability penalty), elbow-based pruning, epsilon-mutation with in-place replacement, and Beta-Binomial risk gating.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: AndroidWorld

Benchmarks: AndroidWorld

Metrics: success rate success retention rate memory reuse rate latency

Baselines: GPT-4o UI-TARS UI-Venus EchoTrail-GUI MobileUse AndroidGen Seed1.5-VL PA-Lite

Builds on: ReAct MemEvolve EchoTrail-GUI

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