Research map / Multi-agent systems and games / LLM agents
Darwinian Memory: A Training-Free Self-Regulating Memory System for GUI Agent Evolution
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Proposes Darwinian Memory System (DMS), a training-free memory for GUI agents that stores decomposed sub-task trajectories and prunes/penalizes them via survival value and Bayesian risk, boosting Planner-Actor MLLMs on AndroidWorld.
Problem
MLLM GUI agents struggle on long-horizon, cross-application tasks; existing memory systems use monolithic, static storage that becomes rigid under GUI changes and accumulates outdated or toxic experiences.
Approach
Decompose trajectories into reusable precondition-goal sub-task memory units, retrieve them with a multiplicative dual-factor similarity, and regulate the memory ecosystem with a survival value (marginal utility, sigmoid temporal decay, reliability penalty), elbow-based pruning, epsilon-mutation with in-place replacement, and Beta-Binomial risk gating.
Key results
- DMS-PA-Lite with Qwen2.5-VL-72B reaches 66.4% success rate on AndroidWorld vs 41.0% for the PA-Lite baseline (+25.4), with the best baseline UI-Venus at 65.9%.
- Stability (SRR) for Qwen3-VL-30B rises from 36.5% to 84.7% and GLM-4.5V from 53.0% to 87.0% with DMS.
- Removing the Standard goal-only key drops performance to 29.7%, below the memory-free baseline of 41.0%.
Surprising findings
- A goal-only retrieval key yields 29.7% success, below the memory-free PA-Lite baseline (41.0%), which the authors attribute to negative transfer from mismatched trajectories.
- Removing self-regulation yields a 258% larger disk footprint but the authors note its memory growth rate is lower than DMS's, attributed to obsolete memories blocking updates.
Limitations
- Baseline PA-Lite is reported at peak (best-of-N) performance in the main table while DMS is reported at final round, a comparison asymmetry; average-based results show smaller gains for some models.
- Efficacy is bounded for tasks needing high-granularity atomic actions, where single-step memories are filtered out and reuse stays at zero.
- Hyperparameters may need per-model tuning; evaluation limited to AndroidWorld.
Experimental setup
Datasets: AndroidWorld
Benchmarks: AndroidWorld
Metrics: success rate success retention rate memory reuse rate latency
Baselines: GPT-4o UI-TARS UI-Venus EchoTrail-GUI MobileUse AndroidGen Seed1.5-VL PA-Lite
Builds on: ReAct MemEvolve EchoTrail-GUI
Closest papers by meaning
- SE-GA: Memory-Augmented Self-Evolution for GUI Agents (ICML 2026 · similarity 0.92)
- MemEvolve: Meta-Evolution of Agent Memory Systems (ICML 2026 · similarity 0.91)
- MemSkill: Learning and Evolving Memory Skills for Self-Evolving Agents (NeurIPS 2026 · similarity 0.91)
- EvoMemBench: Benchmarking Agent Memory from a Self-Evolving Perspective (NeurIPS 2026 · similarity 0.89)
- G-Memory: Tracing Hierarchical Memory for Multi-Agent Systems (NeurIPS 2025 · similarity 0.89)
- ReasoningBank: Scaling Agent Self-Evolving with Reasoning Memory (ICLR 2026 · similarity 0.88)
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