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UI2Code^N: UI-to-Code Generation as Interactive Visual Optimization

ICML 2026 · Vision-language and multimodal › Multimodal LLMs · approach: Multimodal LLM benchmarks · 0 citations (OpenAlex)

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Reformulates UI-to-code as interactive visual optimization and trains UI2Code^N (9B, GLM-4.1V-based) with CPT, SFT, and RL using RVPO, a tournament-based relative preference reward over rendered candidates.

Problem

UI-to-code is usually treated as single-pass generation, which ignores the iterative, render-and-inspect nature of real front-end development and makes absolute visual rewards noisy for RL.

Approach

Relative Visual Policy Optimization (RVPO) derives rewards from win counts in pairwise VLM comparisons among rendered rollouts (tournament aggregation) and feeds them into GRPO without KL regularization, instead of using calibrated absolute scores; UI drafting, polishing, and editing are unified as steps of one closed-loop optimization.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: WebCode2M Common Crawl-seeded webpage crawl Mind2Web Design2Code Flame-React-Eval Web2Code

Benchmarks: Design2Code Flame-React-Eval Web2Code UI2Code-Real UIPolish-Real UIPolish-Synthetic Design2Code-HARD UIEdit-Bench

Metrics: VLM-judge accuracy (score >= 80) polishing win accuracy CLIP similarity block/text/position/color match human win/tie/lose absolute positioning ratio

Baselines: InternVL3-9B InternVL3-78B Qwen3-VL-8B-Thinking Qwen3-VL-32B-Instruct Qwen2.5-VL-72B MiMo-VL-7B Kimi-VL-A3B GLM-4.1V-9B-Thinking Claude-4-5-Sonnet-Thinking Claude-4-Sonnet-Thinking Claude-3.7-Sonnet-Thinking GPT-5

Builds on: GRPO GUI-REG GLM-4.1V-9B-Base GLM-4.5V

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