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Hindsight PRIORs for Reward Learning from Human Preferences
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Proposes Hindsight PRIOR, which uses attention weights from a Transformer-XL world model to estimate state importance and redistributes predicted returns as an auxiliary reward target for preference-based RL.
Problem
Preference-based RL reward learning suffers from the credit assignment problem: many reward functions fit the trajectory-level preference labels but misassign per-state rewards, requiring large amounts of human feedback and yielding misaligned rewards.
Approach
Use attention weights of a transformer-based forward dynamics model (TWM) as a proxy for state-action importance, and redistribute the predicted trajectory return according to these weights as an auxiliary MSE target for the reward model, added to the standard cross-entropy preference loss.
Key results
- Hindsight PRIOR achieves mean normalized success 0.66 on MetaWorld vs 0.56 for PEBBLE and 0.55 for MRN, and normalized return 0.59 on DMC vs 0.55 for SURF (best baseline).
- Improvements are reported as statistically significant (p<0.05) against PEBBLE, SURF, RUNE, and MRN on both suites.
- With 20% labeller mistakes, Hindsight PRIOR outperforms PEBBLE with no mistakes on window-open.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add state-importance-guided predicted-return redistribution to PEBBLE | PEBBLE · MetaWorld | normalized success rate: 0.56 $\pm$ 0.007 -> 0.66$\pm$ 0.002 | Helped |
| Add state-importance-guided predicted-return redistribution to PEBBLE | PEBBLE · DMC | normalized return: 0.48 $\pm$ 0.018 -> 0.59$\pm$ 0.003 | Helped |
| Use uniform importance for return redistribution instead of forward-dynamics attention (ablation) | Hindsight PRIOR · MetaWorld and DMC | policy performance | Hurt |
| Apply min-max normalization and softmax to attention weights (ablation) | Hindsight PRIOR · MetaWorld and DMC | policy performance | No clear effect |
| Replace the PRIOR loss with a bisimulation auxiliary objective (ablation) | Hindsight PRIOR · MetaWorld and DMC | policy performance | Hurt |
| Increase preference trajectory length from 50 to 200 (ablation) | Hindsight PRIOR · MetaWorld and DMC | policy performance: 50 versus 200 | No clear effect |
| Combine Hindsight PRIOR with SURF (ablation) | Hindsight PRIOR · MetaWorld | policy performance | Mixed |
| Remove preference feedback by making the PRIOR loss dominate (ablation) | Hindsight PRIOR · MetaWorld | policy learning | Hurt |
| Add state-importance-guided reward learning | PEBBLE · Window Open with 20% incorrect feedback | policy performance: 20% | Helped |
Surprising findings
- Setting lambda very large so reward learns only from the prior loss yields no usable policy, showing redistribution alone is insufficient.
- Uniform return redistribution (RVAR) performs roughly on par with PEBBLE, and bisimulation-based dynamics awareness adds only marginal gains.
Limitations
- Assumes states important to the world model are also important to a human evaluator; human attention may differ.
- Evaluated only with synthetic oracle feedback from hand-coded rewards rather than real humans.
- Gains on some tasks are absent (e.g., quadruped-walk) and combining with SURF gives no extra gain over PRIOR alone.
Experimental setup
Datasets: MetaWorld DeepMind Control Suite Atari Montezuma's Revenge
Benchmarks: MetaWorld DeepMind Control Suite
Metrics: normalized success rate normalized return paired t-test p-value
Baselines: PEBBLE SURF RUNE MRN SAC RVAR BISIM
Builds on: PEBBLE Transformer-based World Models (TWM) return redistribution (RRD) Bradley-Terry model SURF
Closest papers by meaning
- Towards Theoretical Understanding of Sequential Decision Making with Preference Feedback (ICML 2025 · similarity 0.89)
- In-Dataset Trajectory Return Regularization for Offline Preference-based Reinforcement Learning (AAAI 2025 · similarity 0.88)
- Reward Model Learning vs. Direct Policy Optimization: A Comparative Analysis of Learning from Human Preferences (ICML 2024 · similarity 0.88)
- Efficient Preference-Based Reinforcement Learning: Randomized Exploration meets Experimental Design (NeurIPS 2025 · similarity 0.88)
- Going Beyond Heuristics by Imposing Policy Improvement as a Constraint (NeurIPS 2024 · similarity 0.88)
- Policy-labeled Preference Learning: Is Preference Enough for RLHF? (ICML 2025 · similarity 0.88)
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