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VTGaussian-SLAM: RGBD SLAM for Large Scale Scenes with Splatting View-Tied 3D Gaussians

ICML 2025 · 3D vision › Gaussian splatting · approach: Deformable 4D Gaussian splatting · 0 citations (OpenAlex)

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Proposes VTGaussian-SLAM, an RGBD SLAM system using simplified view-tied 3D Gaussians tied to depth pixels with section-based tracking and mapping, enabling scaling to large scenes without optimizing all Gaussians.

Problem

Existing 3DGS-based RGBD SLAM methods must keep and optimize all Gaussians in limited GPU memory to maintain consistency with previous observations, which prevents scaling to extremely large scenes while keeping tracking and rendering accurate.

Approach

Tie each sphere-shaped Gaussian (color, radius, opacity only) to a depth pixel so positions follow from depth and camera pose; group consecutive frames into sections, optimize only the current section during mapping, and track head frames against a visibility-selected earlier section to limit pose error accumulation.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use view-tied isotropic Gaussians instead of anisotropic Gaussians with learnable locations (ablation)VTGaussian-SLAM · ReplicaPSNR: 37.62 -> 39.95Helped
Tie isotropic Gaussians to depth views instead of learning locations (ablation)VTGaussian-SLAM · ReplicaATE RMSE: 21.45 -> 0.22Helped
Use anisotropic rather than isotropic view-tied Gaussians (ablation)VTGaussian-SLAM · ReplicaPSNR: 39.95 -> 38.46Hurt
Increase Gaussian parameters by using anisotropic view-tied Gaussians (ablation)VTGaussian-SLAM · ReplicaATE RMSE: 0.22 -> 25.65Hurt
Set section length to 20 instead of 40 (ablation)VTGaussian-SLAM · ReplicaATE RMSE: 0.22 -> 0.25Hurt
Set section length to 60 instead of 40 (ablation)VTGaussian-SLAM · ReplicaPSNR: 39.95 -> 39.34Hurt
Set section length to 80 instead of 40 (ablation)VTGaussian-SLAM · ReplicaPSNR: 39.95 -> 38.87Hurt
Set section length to 100 instead of 40 (ablation)VTGaussian-SLAM · ReplicaPSNR: 39.95 -> 38.56Hurt
Select the nearest section rather than the proposed overlap-selection strategy (ablation)VTGaussian-SLAM · ReplicaATE RMSE: 0.22 -> 0.30Hurt
Select the section with the largest overlap rather than the proposed strategy (ablation)VTGaussian-SLAM · ReplicaATE RMSE: 0.22 -> 0.34Hurt
Add the nearest section to the overlap-section selection (ablation)VTGaussian-SLAM · ReplicaPSNR: 39.95 -> 38.03Hurt
Use visibility masks instead of no visibility mask (ablation)VTGaussian-SLAM · ReplicaATE RMSE: 6.8 -> 4.4Helped

Surprising findings

Limitations

Experimental setup

Datasets: Replica TUM-RGBD ScanNet ScanNet++

Benchmarks: Replica TUM-RGBD ScanNet ScanNet++ KITTI

Metrics: ATE RMSE PSNR SSIM LPIPS F1-score D-L1

Baselines: NICE-SLAM Vox-Fusion ESLAM Point-SLAM DF-Prior Co-SLAM SplaTAM MonoGS GS-SLAM Gaussian-SLAM LoopSplat Loopy-SLAM

Builds on: 3D Gaussian Splatting SplaTAM Gaussian-SLAM

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