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AI Alignment with Changing and Influenceable Reward Functions

ICML 2024 · Large language models › Alignment and preferences · approach: Reward model design and preference models · 6 citations (OpenAlex)

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Introduces Dynamic Reward MDPs to formalize changing and AI-influenceable human reward functions, shows existing alignment objectives can reward undue influence, and compares 8 alignment notions that each have flaws.

Problem

Existing AI alignment assumes static human preferences, but preferences change over time and can be influenced by the AI, so it is unclear which preferences (past, present, future) an AI should optimize.

Approach

Models changing preferences as changing reward functions in a Dynamic Reward MDP (DR-MDP), shows that common objectives (real-time, initial reward, final reward) implicitly incentivize influence, and compares eight trajectory-level notions of optimality, including a ParetoUD objective that only permits influence all reward functions endorse.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
optimize real-time reward instead of a static rewardAI policies in DR-MDPs · Conspiracy Influence DR-MDPreward influenceHurt
optimize final reward rather than real-time rewardAI policies in DR-MDPs · Conspiracy Influence DR-MDPundesirable influenceHurt
optimize the initial reward functionAI policies in DR-MDPs · Conspiracy Influence DR-MDPreward lock-inHurt
optimize the initial reward functionAI policies in DR-MDPs · Writer's curse examplereal-time reward: -10 per timestepHurt
use natural-shift reward instead of optimizing the initial rewardAI policies in DR-MDPs · Dynamic reward settingsability to improve reward beyond natural evolutionHurt
constrain real-time reward optimization to preserve natural reward evolutionAI policies in DR-MDPs · Examples considered in the paperbehavioral capabilityHurt
use a fully myopic reward objectiveAI policies in DR-MDPs · Dynamic reward settingsreward influenceMixed
use a privileged reward functionAI policies in DR-MDPs · Dynamic reward settingsreward influenceHurt
require policies to be both Pareto efficient and unambiguously desirableAI policies in DR-MDPs · Examples considered in the paperbehavioral capabilityHurt
increase the optimization horizonAI policies in DR-MDPs · Dynamic reward settingsinfluence incentivesMixed
use a longer planning horizon rather than a one-step horizonRecommender systems · Clickbait DR-MDPclickbait influenceHelped

Surprising findings

Limitations

Experimental setup

Baselines: real-time reward initial reward final reward natural shifts reward constrained real-time reward myopic reward privileged reward

Builds on: Markov decision processes reinforcement learning from human feedback factored MDPs coherent extrapolated volition

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