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Deep Reinforcement Learning from Hierarchical Preference Design

ICML 2025 · Reinforcement learning › RL from feedback · approach: Theory of RLHF · 0 citations (OpenAlex)

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Proposes HERON, which builds preference labels by comparing RL trajectories with a decision tree over a human-ranked hierarchy of feedback signals, then trains a reward model (or DPO) for policy learning.

Problem

Reward design in RL is hard when feedback signals have different scales and intricate dependencies, or when rewards are sparse and surrogate signals are needed; linear reward engineering requires extensive tuning.

Approach

Instead of weighting feedback signals linearly, rank them by importance and use a hierarchical decision tree (with per-level margins set to the signal's standard deviation) to elicit trajectory preferences, then train a Bradley-Terry reward model on these preferences; the method is scale-invariant and needs no numeric weights.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use hierarchical preference-based reward learning instead of reward engineeringCode generation policy initialized from CodeT5plus-large · APPSPass@50: 9.81 -> 10.19Helped
Use hierarchical preference-based reward learning instead of reward engineeringCode generation policy initialized from CodeT5plus-large · MBPPPass@1: 6.58 -> 7.40Helped
Use HERON-DPO rather than decaying-weight reward engineeringPhi-2 fine-tuned on HelpSteer · HelpSteer testAverage win rate vs SFT: 57.06 -> 64.57Helped
Use HERON rather than reward engineeringRobotic control policy · AntGround-truth reward: 0.88 (0.02) -> 1.0 (0.01)Helped
Use HERON rather than reward engineeringRobotic control policy · HopperGround-truth reward: 0.72 (0.05) -> 0.78 (0.04)Helped
Use HERON rather than reward engineeringRobotic control policy · CheetahGround-truth reward: 0.61 (0.04) -> 0.62 (0.04)Helped
Use HERON rather than reward engineeringRobotic control policy · PendulumGround-truth reward: 0.99 (0.0) -> 1.0 (0.0)No clear effect
Add post-training reward scaling with α (ablation)HERON code-generation reward · APPSPass@KNo clear effect
Vary the preference-elicitation margin δ_i (ablation)HERON · Experiments reportedPolicy performanceNo clear effect
Change the ranking of feedback signals (ablation)HERON traffic-light policy · Traffic light controlPrioritized-signal performanceHelped
Place wait time lower in the feedback hierarchy (ablation)HERON traffic-light policy · Traffic light controlReward engineering rewardHurt
Change the vehicle speed limit during training (ablation)Reward-engineering policy · Traffic light control, changed-speed environmentEvaluation rewardHurt

Surprising findings

Limitations

Experimental setup

Datasets: APPS MBPP HelpSteer SUMO traffic simulation (Flow framework) PyBullet robotics environments

Benchmarks: APPS MBPP HelpSteer PyBullet Ant/Hopper/HalfCheetah/Pendulum Traffic light control (SUMO/Flow)

Metrics: Pass@K filtered Pass@K win rate ground-truth reward t-test p-value

Baselines: Reward engineering (linear weights) CodeRL PPOCoder BC Ensemble policies Bayesian optimization reward tuning REINFORCE with decaying weights

Builds on: RLHF Bradley-Terry preference model DPO CodeRL PPO

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