Research map / Reinforcement learning / Imitation learning
The Perils of Trial-and-Error Reward Design: Misdesign through Overfitting and Invalid Task Specifications
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| change discount factor from 0.99 to 0.8 | Q-learning with reward [-1.0,-1.0,-1.0,0.1] · Hungry Thirsty 6x6 | cumulative true reward: [4,965; 20,234] -> [86,653; 101,922] | Helped |
| change algorithm from A2C to DDQN | reward [-0.1,0.2,0.5,1.0] · Hungry Thirsty 6x6 | mean cumulative true performance: 107 -> 232055 | Helped |
| vary discount factor across 0.99, 0.8, 0.5 | ranking of 5196 reward functions · Hungry Thirsty | Kendall tau_b: 0.07, 0.04, 0.12 | Hurt |
| vary learning rate from 0.25 to 0.05 | ranking of 5196 reward functions · Hungry Thirsty | Kendall tau_b: 0.11 | Hurt |
| vary algorithm (PPO, A2C, DDQN, Q-learning) | ranking of 107 reward functions · Hungry Thirsty 6x6 | Kendall tau_b: 0.25 for PPO vs A2C; -0.04 to 0.13 otherwise | Mixed |
| use best reward from one context in another | best reward fn of gamma=0.99 vs best of gamma=0.5 · Hungry Thirsty | reward function optimality: 16 of 18 experiments significant | Hurt |
| change algorithm from PPO to A2C | optimal reward function · Hungry Thirsty | optimal reward function identity | No clear effect |
| move food and water from adjacent to opposite corners | expert-designed rewards · Hungry Thirsty user study | share of valid reward functions: 83% -> 47% | Hurt |
| evaluate final reward vs earlier tried rewards under DDQN | expert P20 reward selection · Hungry Thirsty user study | mean cumulative performance: 138,092 -> 1,031 | Hurt |
| reduce grid from 6x6 to 4x4 | expert user study · Hungry Thirsty | valid reward at opposite corners: 4 of 12 -> 10 of 18 | Helped |
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