Research map / Multi-agent systems and games / Human-AI and goal-conditioned
The Multi-Agent Transportation Problem
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Allow containers to block each other (ablation) | MAT · Randomly generated grid instances | CPU runtime | Hurt |
| Allow containers to block each other (ablation) | MAT · Randomly generated grid instances | makespan | Hurt |
| Allow agents to cooperate in transporting a container (ablation) | MAT · Randomly generated grid instances | makespan | Helped |
| Fix an agent to each container (ablation) | MAT · Randomly generated grid instances | CPU runtime | No clear effect |
| Use CBS-MAPD instead of SAT-MAPD | MAPD variant with fixed assignments and non-blocking containers · Randomly generated grid instances | CPU runtime | Helped |
| Increase the number of agents | SAT-MAPD · Randomly generated grid instances | success rate | Mixed |
| Use MAT rather than MAPF, requiring assignment choices as well as non-colliding paths | MAT solver · Randomly generated instances | CPU runtime | Hurt |
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