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Gravity-Bench-v1: A Benchmark on Gravitational Physics Discovery for Agents

ICML 2025 · Multi-agent systems and games › LLM agents · approach: Agentic benchmarks and orchestration · 0 citations (OpenAlex)

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Introduces Gravity-Bench-v1, an environment-based benchmark where LLM agents must plan observations under a budget and analyze simulated binary-star data (including out-of-distribution modified gravity and drag) to answer physics discovery questions.

Problem

Existing benchmarks rarely test whether AI agents can autonomously run the scientific discovery loop of collecting data under uncertainty, planning observations within a budget, and reasoning to quantitative answers, especially in novel physics.

Approach

A Rebound-based two-body gravity simulator exposed as a partially observable environment with an observe tool under a fixed observation budget, including out-of-distribution physics (drag, modified gravity exponent) and expert reference solutions used to set task-specific error thresholds.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Provide full observation data instead of limiting agents to 100 observationsBaseline AI agents on Gravity-Bench-v1 · Gravity-Bench-v1task score: o4-mini-high-2025-04-16: 49.4% ± 2.6% -> 73.9% ± 2.4%; Claude 3.5 Sonnet: 21.5% ± 2.5% -> 39.5% ± 3.2%; Claude 3.5 HaikuHelped
Use o4-mini-high-2025-04-16 rather than the next-best tested modelBaseline agents with a 100-observation budget · Gravity-Bench-v1, budget-obs-100task score: 49.4% ± 2.6% vs. 21.5% ± 2.5%Helped
Use o4-mini-high-2025-04-16 rather than the next-best tested modelBaseline agents with full observation access · Gravity-Bench-v1, full-obstask score: 73.9% ± 2.4% vs. 39.5% ± 3.2%Helped
Use adaptive strategic sampling instead of uniform samplingExpert solution for periastron distance · Highly elliptical single-orbit systempercent error: 93% error -> 2% accuracyHelped
Iteratively refine observations around the suspected peak-velocity intervalClaude 3.5 Sonnet · Maximum velocity of a starpercent error: 2%Helped
Misplan observations by failing to track peak-velocity timesClaude 3.5 Sonnet · Maximum velocity of a starpercent error: 45%Hurt
Use uniform sampling rather than adaptive samplingExpert solution for maximum velocity · Maximum velocity of a starpercent error: 70% errorHurt

Surprising findings

Limitations

Experimental setup

Datasets: Rebound-simulated binary star trajectories (16 two-body simulations, 206 task-simulation pairs)

Benchmarks: Gravity-Bench-v1

Metrics: percent of tasks solved within task-specific error threshold total cost total run time mean observations used

Baselines: expert-ref-100 uniform sampling claude-3-5-sonnet-20241022 claude-3-5-haiku-20241022 gpt-4o-2024-11-20 gpt-4o-mini-2024-07-18

Builds on: ReAct

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