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State-Conditioned Adversarial Subgoal Generation

AAAI 2023 · Reinforcement learning › Visual and representation RL · approach: Subgoal generation for hierarchical RL · 7 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
add state-conditioned adversarial subgoal generation to HRACoff-policy goal-conditioned HRL · Ant Maze, Ant Maze Sparse, Ant Gather, Ant Push, Ant Fall, and Ant Maze (Image)success rate / average episode rewardHelped
remove state conditioning from the discriminator (ablation)SAGA · Ant Maze, Ant Maze Sparse, Ant Gather, Ant Push, and Ant Fallsuccess rate / average episode reward: 0.93$\pm$0.01 -> 0.91$\pm$0.02; 0.92$\pm$0.01 -> 0.88$\pm$0.01; 2.72$\pm$0.07 -> 2.62$\pm$0.06; 0.72$\pm$0.02 -> 0.58$\pHurt
remove state conditioning from both generator and discriminator and use a noise-input generator (ablation)SAGA · Ant Maze, Ant Maze Sparse, Ant Gather, Ant Push, and Ant Fallsuccess rate / average episode reward: 0.93$\pm$0.01 -> 0.0$\pm$0.0; 0.92$\pm$0.01 -> 0.19$\pm$0.01; 2.72$\pm$0.07 -> 0.0$\pm$0.0; 0.72$\pm$0.02 -> 0.0$\pm$0.0Hurt
use HIRO rather than HRAC as the base model for SAGA (ablation)SAGA · Ant Mazesuccess rate: SAGA-HIRO: 0.58$\pm$0.03; HIRO: 0.54$\pm$0.06Mixed
add adversarial subgoal generation to HIRO (ablation)HIRO · Ant Maze Sparse, Ant Gather, Ant Push, and Ant Fallsuccess rate / average episode reward: Ant Maze Sparse: 0.29$\pm$0.10 -> 0.72$\pm$0.04; Ant Gather: 0.02$\pm$0.02 -> 0.18$\pm$0.15; Ant Push: 0.00$\pm$0.00 -> Helped
vary the adversarial-loss coefficient among 0.0005, 0.001, and 0.0015 (ablation)SAGA · three tasks shown in the hyperparameter analysisperformance: 0.0005; 0.001; 0.0015No clear effect

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