Research map / Reinforcement learning / Visual and representation RL
State-Conditioned Adversarial Subgoal Generation
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add state-conditioned adversarial subgoal generation to HRAC | off-policy goal-conditioned HRL · Ant Maze, Ant Maze Sparse, Ant Gather, Ant Push, Ant Fall, and Ant Maze (Image) | success rate / average episode reward | Helped |
| remove state conditioning from the discriminator (ablation) | SAGA · Ant Maze, Ant Maze Sparse, Ant Gather, Ant Push, and Ant Fall | success rate / average episode reward: 0.93$\pm$0.01 -> 0.91$\pm$0.02; 0.92$\pm$0.01 -> 0.88$\pm$0.01; 2.72$\pm$0.07 -> 2.62$\pm$0.06; 0.72$\pm$0.02 -> 0.58$\p | Hurt |
| remove state conditioning from both generator and discriminator and use a noise-input generator (ablation) | SAGA · Ant Maze, Ant Maze Sparse, Ant Gather, Ant Push, and Ant Fall | success rate / average episode reward: 0.93$\pm$0.01 -> 0.0$\pm$0.0; 0.92$\pm$0.01 -> 0.19$\pm$0.01; 2.72$\pm$0.07 -> 0.0$\pm$0.0; 0.72$\pm$0.02 -> 0.0$\pm$0.0 | Hurt |
| use HIRO rather than HRAC as the base model for SAGA (ablation) | SAGA · Ant Maze | success rate: SAGA-HIRO: 0.58$\pm$0.03; HIRO: 0.54$\pm$0.06 | Mixed |
| add adversarial subgoal generation to HIRO (ablation) | HIRO · Ant Maze Sparse, Ant Gather, Ant Push, and Ant Fall | success rate / average episode reward: Ant Maze Sparse: 0.29$\pm$0.10 -> 0.72$\pm$0.04; Ant Gather: 0.02$\pm$0.02 -> 0.18$\pm$0.15; Ant Push: 0.00$\pm$0.00 -> | Helped |
| vary the adversarial-loss coefficient among 0.0005, 0.001, and 0.0015 (ablation) | SAGA · three tasks shown in the hyperparameter analysis | performance: 0.0005; 0.001; 0.0015 | No clear effect |
Closest papers by meaning
- Robust Adversarial Reinforcement Learning (ICML 2017 · similarity 0.89)
- Generating Adjacency-Constrained Subgoals in Hierarchical Reinforcement Learning (NeurIPS 2020 · similarity 0.88)
- Learning Subgoal Representations with Slow Dynamics (ICLR 2021 · similarity 0.88)
- Hierarchical Reinforcement Learning with Timed Subgoals (NeurIPS 2021 · similarity 0.88)
- Probabilistic Subgoal Representations for Hierarchical Reinforcement Learning (ICML 2024 · similarity 0.87)
- Hierarchical Reinforcement Learning with Uncertainty-Guided Diffusional Subgoals (ICML 2025 · similarity 0.87)
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