atlas

Research map / Video / Action recognition

AdaWorld: Learning Adaptable World Models with Latent Actions

ICML 2025 · Video › Action recognition · approach: Action anticipation and latent actions

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes AdaWorld, an autoregressive diffusion world model pretrained with continuous latent actions extracted from unlabeled videos by an information-bottlenecked VAE, enabling action transfer and fast adaptation to new environments.

Problem

Existing world models need large action-labeled data and costly training to adapt to new environments with heterogeneous action spaces, limiting adaptation from few interactions.

Approach

Incorporate action information during world model pretraining by extracting continuous latent actions from unlabeled videos with a beta-VAE latent action autoencoder (information bottleneck), then condition an SVD-based autoregressive world model on these latent actions; new actions are learned by initializing the control interface with averaged latent actions and finetuning briefly.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Pretrain with continuous latent actions rather than action-agnostic videoAdaWorld · LIBERO action transferFVD: 1545.2 -> 767.0Helped
Pretrain with continuous latent actions rather than action-agnostic videoAdaWorld · LIBERO action transferECS: 0.702 -> 0.804Helped
Pretrain with continuous latent actions rather than action-agnostic videoAdaWorld · SSv2 action transferFVD: 847.2 -> 473.4Helped
Pretrain with continuous latent actions rather than action-agnostic videoAdaWorld · SSv2 action transferECS: 0.592 -> 0.639Helped
Pretrain with latent action conditionsAdaWorld · Habitat, Minecraft, DMLab, and nuScenesPSNRHelped
Use AdaWorld for planning rather than action-agnostic pretrainingAdaWorld · Procgen gamesSuccess Rate (Average): 26.00±0.98% -> 44.83±1.37%Helped
Use AdaWorld for planning rather than action-agnostic pretrainingAdaWorld · VP² robot tasksAggregate success rate: 5.03 -> 21.54Helped
Combine Retro and OpenX training data (ablation)latent action autoencoder · ProcgenPSNR: 26.43 -> 26.62Helped
Combine Retro and OpenX training data (ablation)latent action autoencoder · ProcgenLPIPS: 0.250 -> 0.234Helped
Apply action-aware pretraining to iVideoGPT (ablation)iVideoGPT · BAIRPSNR: 16.59 -> 17.40Helped
Apply action-aware pretraining to iVideoGPT (ablation)iVideoGPT · BAIRLPIPS: 0.220 -> 0.204Helped
Reduce β (ablation)latent action autoencoder · latent action representationcontext disentanglementHurt

Surprising findings

Limitations

Experimental setup

Datasets: Gym Retro Procgen Benchmark Open X-Embodiment Ego4D Something-Something v2 MiraData LIBERO Habitat DMLab nuScenes BAIR VP^2

Benchmarks: LIBERO Something-Something v2 Habitat Minecraft DMLab nuScenes Procgen VP^2 BAIR

Metrics: FVD ECS human evaluation PSNR LPIPS success rate

Baselines: Action-agnostic pretraining Optical flow condition Discrete latent action (VQ-VAE, Genie-style) iVideoGPT Q-learning Random planning

Builds on: Stable Video Diffusion Genie iVideoGPT beta-VAE UniMatch

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy