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Concurrent Reinforcement Learning with Aggregated States via Randomized Least Squares Value Iteration
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Proposes concurrent randomized least-squares value iteration (RLSVI) with aggregated states for N cooperating agents, giving worst-case regret bounds for finite- and infinite-horizon MDPs, with a variant that stores only the last episode/pseudo-episode.
Problem
Whether randomized value-function exploration (RLSVI) can be provably efficient when many agents explore one MDP concurrently and share data, in a model-free, memory-feasible way, under aggregated-state representations.
Approach
Adapts RLSVI to concurrent learning with aggregated states: each agent perturbs rewards with Gaussian noise and fits a regularized loss toward the previous episode's values, averaging across agents at episode end; a variant keeps only the last episode's data to cut space complexity by a factor of K at a sqrt(K) regret cost.
Key results
- Finite-horizon worst-case regret bound of Õ(εKHN + KH^{5/2}Γ√N) for the one-episode-storage variant, and Õ(εË√K HN + H^{5/2}Γ√(KN)) for the full-history variant.
- Per-agent regret decreases at rate Θ(1/√N) in both finite- and infinite-horizon settings, supported by experiments on synthetic MDPs with N from 1 to 50.
- Improves the H^{3/2}-type worst-case regret of prior single-agent RLSVI analysis by H^{1/2} for the single-agent case, giving Õ(H^2Γ√T).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Store only the previous episode instead of all historical data (ablation) | Concurrent RLSVI, finite-horizon · Finite-horizon concurrent MDP | worst-case regret bound: a factor of \sqrt{K} | Hurt |
| Store only the previous episode instead of all historical data (ablation) | Concurrent RLSVI, finite-horizon · Finite-horizon concurrent MDP | space complexity: by a factor of K | Helped |
| Store only the last pseudo-episode instead of all historical data (ablation) | Concurrent RLSVI, infinite-horizon · Infinite-horizon concurrent MDP | worst-case regret bound: a \sqrt{T} reduction | Hurt |
| Increase the number of concurrently learning agents | Concurrent RLSVI · Finite- and infinite-horizon numerical experiments | per-agent regret: 1/\sqrt{N} | Helped |
| Use aggregated-state representations | Concurrent RLSVI · Finite- and infinite-horizon concurrent MDPs | per-period per-agent performance loss: O(\epsilon) | Hurt |
Limitations
- Regret bounds carry an epsilon misspecification term from aggregation error.
- Full-history variant is space-infeasible for large N, so the practical algorithm has an extra sqrt(K) regret factor.
- Experiments are on small synthetic MDPs only, with no real-world benchmarks.
Experimental setup
Datasets: synthetic MDPs with Dirichlet transitions and uniform rewards
Benchmarks: synthetic MDPs (finite-horizon and infinite-horizon settings)
Metrics: worst-case per-agent regret per-agent regret scaling with number of agents N
Baselines: RLSVI (single-agent, all-history) concurrent PSRL concurrent LSVI
Builds on: RLSVI posterior sampling for reinforcement learning concurrent PSRL aggregated-state Q-learning
Closest papers by meaning
- Improved Worst-Case Regret Bounds for Randomized Least-Squares Value Iteration (AAAI 2021 · similarity 0.89)
- Generalization and Exploration via Randomized Value Functions (ICML 2016 · similarity 0.89)
- Randomized Exploration in Reinforcement Learning with General Value Function Approximation (ICML 2021 · similarity 0.89)
- Achieving Constant Regret in Linear Markov Decision Processes (NeurIPS 2024 · similarity 0.87)
- Position: Constants are Critical in Regret Bounds for Reinforcement Learning (ICML 2025 · similarity 0.87)
- Randomized Exploration for Reinforcement Learning with Multinomial Logistic Function Approximation (NeurIPS 2024 · similarity 0.87)
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