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Concurrent Reinforcement Learning with Aggregated States via Randomized Least Squares Value Iteration

ICML 2025 · Bandits and online learning › RL theory and MDPs · approach: Linear function approximation in RL · 0 citations (OpenAlex)

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Proposes concurrent randomized least-squares value iteration (RLSVI) with aggregated states for N cooperating agents, giving worst-case regret bounds for finite- and infinite-horizon MDPs, with a variant that stores only the last episode/pseudo-episode.

Problem

Whether randomized value-function exploration (RLSVI) can be provably efficient when many agents explore one MDP concurrently and share data, in a model-free, memory-feasible way, under aggregated-state representations.

Approach

Adapts RLSVI to concurrent learning with aggregated states: each agent perturbs rewards with Gaussian noise and fits a regularized loss toward the previous episode's values, averaging across agents at episode end; a variant keeps only the last episode's data to cut space complexity by a factor of K at a sqrt(K) regret cost.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Store only the previous episode instead of all historical data (ablation)Concurrent RLSVI, finite-horizon · Finite-horizon concurrent MDPworst-case regret bound: a factor of \sqrt{K}Hurt
Store only the previous episode instead of all historical data (ablation)Concurrent RLSVI, finite-horizon · Finite-horizon concurrent MDPspace complexity: by a factor of KHelped
Store only the last pseudo-episode instead of all historical data (ablation)Concurrent RLSVI, infinite-horizon · Infinite-horizon concurrent MDPworst-case regret bound: a \sqrt{T} reductionHurt
Increase the number of concurrently learning agentsConcurrent RLSVI · Finite- and infinite-horizon numerical experimentsper-agent regret: 1/\sqrt{N}Helped
Use aggregated-state representationsConcurrent RLSVI · Finite- and infinite-horizon concurrent MDPsper-period per-agent performance loss: O(\epsilon)Hurt

Limitations

Experimental setup

Datasets: synthetic MDPs with Dirichlet transitions and uniform rewards

Benchmarks: synthetic MDPs (finite-horizon and infinite-horizon settings)

Metrics: worst-case per-agent regret per-agent regret scaling with number of agents N

Baselines: RLSVI (single-agent, all-history) concurrent PSRL concurrent LSVI

Builds on: RLSVI posterior sampling for reinforcement learning concurrent PSRL aggregated-state Q-learning

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