Research map / Reinforcement learning / Policy gradient and actor-critic
Generalization and Exploration via Randomized Value Functions
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| randomized least-squares value function sampling (RLSVI) instead of dithering exploration | LSVI with linear value functions · 50-state chain with coherent random basis (K=10) | episodes to learn optimal policy: roughly 500 episodes vs at least 10^15 for any dithering strategy (theoretical) | Helped |
| RLSVI exploration instead of annealed epsilon-greedy | LSVI on Tetris · Tetris with 22 benchmark features | final score: ≃3500 vs ≃4500 reported for LSVI tuned epsilon (text says RLSVI is worse here, so check) | Helped |
| RLSVI exploration vs LSVI with tuned epsilon-greedy schedule | Tetris · Tetris with 22 benchmark features | final score | Mixed |
| RLSVI exploration vs Boltzmann exploration in LSVI | Recommendation system with linear basis · Recommendation engine (N=10, J=5) | cumulative regret | Helped |
| randomized value exploration vs epsilon-greedy in agnostic setting | RLSVI with misspecified basis · 20-state chain, K=20, noise rho | episodes until 10 rewards | Mixed |
| sigma too small in RLSVI (ablation) | RLSVI on stochastic domains · chain experiments parameter sweep | learning speed / exploration | Hurt |
| large sigma in RLSVI (ablation) | RLSVI · chain experiments parameter sweep | learning speed | Hurt |
| RLSVI with respect to lambda and sigma sensitivity (ablation) | RLSVI · chain N=50, K=10 | cumulative regret | No clear effect |
| adding backward value propagation (RLSVI) vs linear contextual bandit without it | Recommendation system · Recommendation engine, long horizon | cumulative reward vs benchmarks | Helped |
Closest papers by meaning
- Random Latent Exploration for Deep Reinforcement Learning (ICML 2024 · similarity 0.91)
- Concurrent Reinforcement Learning with Aggregated States via Randomized Least Squares Value Iteration (ICML 2025 · similarity 0.89)
- Randomized Exploration for Reinforcement Learning with Multinomial Logistic Function Approximation (NeurIPS 2024 · similarity 0.89)
- Pessimistic Nonlinear Least-Squares Value Iteration for Offline Reinforcement Learning (ICLR 2024 · similarity 0.88)
- Making RL with Preference-based Feedback Efficient via Randomization (ICLR 2024 · similarity 0.88)
- Exploration from a Primal-Dual Lens: Value-Incentivized Actor-Critic Methods for Sample-Efficient Online RL (NeurIPS 2025 · similarity 0.88)
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