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Randomized Exploration in Reinforcement Learning with General Value Function Approximation
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use multiple independently reward-perturbed regressions and take the maximum estimate | LSVI-PHE · 12-state RiverSwim, H=40 | per-episode return | No clear effect |
| Use multiple independently reward-perturbed regressions and take the maximum estimate | LSVI-PHE · 10×10 DeepSea | per-episode return | No clear effect |
| Increase the number of perturbation samples M (ablation) | LSVI-PHE · 10×10 DeepSea | per-episode return | Helped |
| Set M=1 and σ²=1, reducing optimistic reward sampling to RLSVI (ablation) | LSVI-PHE · Hard exploration tasks | performance | No clear effect |
Closest papers by meaning
- Generalization and Exploration via Randomized Value Functions (ICML 2016 · similarity 0.94)
- Beyond Optimism: Exploration With Partially Observable Rewards (NeurIPS 2024 · similarity 0.91)
- Pessimistic Nonlinear Least-Squares Value Iteration for Offline Reinforcement Learning (ICLR 2024 · similarity 0.90)
- Minimax Optimal Reinforcement Learning with Quasi-Optimism (ICLR 2025 · similarity 0.90)
- Randomized Exploration for Reinforcement Learning with Multinomial Logistic Function Approximation (NeurIPS 2024 · similarity 0.90)
- Exploration from a Primal-Dual Lens: Value-Incentivized Actor-Critic Methods for Sample-Efficient Online RL (NeurIPS 2025 · similarity 0.90)
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