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Learning to Incentivize in Repeated Principal-Agent Problems with Adversarial Agent Arrivals

ICML 2025 · Bandits and online learning › Online convex optimization and games · approach: Best-of-both-worlds bandit algorithms · 0 citations (OpenAlex)

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Studies repeated principal-agent incentive design against adversarially ordered agent types, showing linear regret without known agent behavior and sublinear regret (matching lower bounds up to logs) under known greedy responses or smooth (Lipschitz) responses.

Problem

Repeated principal incentivizing adversarially arriving agents of unknown type to choose among N arms, minimizing regret against the best fixed incentive in hindsight.

Approach

Reduces the greedy-response single-arm incentive problem with known best-response functions to adversarial linear bandits over a discretized incentive set (distinct response patterns over K types), and handles smooth responses via Lipschitz discretization with Tsallis-INF; also gives a polytope-based discretization for multi-arm incentives.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
provide the principal with the agents’ best-response functionsGreedy choice with single-arm incentives · Adversarial agent arrivalsregret: \Omega(T) -> \tilde\order\left(\min\left\{\sqrt{KT\log(N)}, K \sqrt{T}\right\}\right)Helped
allow incentives on multiple arms instead of at most one armGreedy choice with known agent behavior · Adversarial agent arrivalsregret: \tilde\order\left(\min\left\{\sqrt{KT\log(N)}, K \sqrt{T}\right\}\right); \mathcal{O}(K\sqrt{T\log(KT)})Mixed
assume the agent response varies smoothly with the incentivePrincipal-agent problem with unknown agent behavior · Single-arm incentives under adversarial agent arrivalsregret: \Omega(T) -> \order \rbr{L^{1/3}N^{1/3}T^{2/3}}Helped
allow incentives on multiple arms instead of at most one armSmooth choice model · Adversarial agent arrivalsregret: \order \rbr{L^{1/3}N^{1/3}T^{2/3}}; \order\rbr{L^{N/(N + 2)}T^{(N + 1)/(N + 2)}}Mixed

Surprising findings

Limitations

Experimental setup

Metrics: pseudo-regret

Baselines: Tsallis-INF

Builds on: Exp3 for linear bandits Tsallis-INF AdversarialZooming

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