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CompeteAI: Understanding the Competition Dynamics of Large Language Model-based Agents
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Proposes CompeteAI, a framework and GPT-4-driven virtual town simulation where two LLM restaurant agents compete for 50 LLM customer agents, and analyzes resulting market strategies, Matthew effect, and quality dynamics.
Problem
Competition between LLM-based agents is under-studied compared with cooperation, and realistic competitive simulations for studying market and sociological dynamics are missing.
Approach
A general framework for competitive LLM-agent studies (environment selection, setup, simulation, analysis) instantiated as a restaurant-vs-customer virtual town where restaurant agents manage operations via APIs and customer agents with diverse traits choose and review restaurants, enabling micro- and macro-level analysis against economic and sociological theories.
Key results
- Winner-take-all (>80% customers for one restaurant after day 5) occurred in 66.7% of single-customer runs versus 16.7% of group runs.
- Menu similarity between the two restaurants stayed around 36%, indicating a dynamic equilibrium of differentiation and imitation.
- Dish score average increased from Day 1 to Day 15 by 0.26 for R1 and 0.22 for R2; quality improved in at least one restaurant in 86.67% of cases.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Grouping customers (group vs individual customers) | Restaurant competition with GPT-4 agents · Simulation (2 restaurants, 50 customers, 15 days) | Winner-take-all frequency: 66.7% single vs 16.7% group | Helped |
| Competition between restaurants | Restaurant agents' dish quality · Simulation (2 restaurants, 50 customers, 15 days) | Frequency average dish score improves over time | Helped |
| Competition between restaurants (imitation and differentiation) | Restaurant menus · Simulation (2 restaurants, 50 customers, 15 days) | Menu similarity between rivals: stays around 36% | No clear effect |
| Individual customers vs group customers | Customer decision making · Customer decision reasons | Share of reputation-based reasons: 29.42 individual vs 10.71 group | Mixed |
Surprising findings
- Group customers were more open to new dishes and less reputation-driven, which diminished winner-take-all dynamics.
- Behaviors align with economic and sociological theories, but the authors could not determine whether they stem from memorized theory in training data.
Limitations
- Small scale: only two restaurants and 50 customers due to GPT-4 API cost and limits.
- Text-only interactions; no multimodal inputs.
- Results specific to GPT-4-0613 and may change with API updates.
Experimental setup
Metrics: customer flow dish score menu similarity winner-take-all frequency decision reason distribution
Builds on: Generative Agents CAMEL AutoGen resource dependence theory
Closest papers by meaning
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