Research map / Bandits and online learning / Contextual bandits and Thompson sampling
Reward-Biased Maximum Likelihood Estimation for Neural Contextual Bandits: A Distributional Learning Perspective
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use NeuralRBMLE-GA instead of benchmark algorithms | Neural contextual bandits · Adult, Covertype, Magic Telescope, Mushroom, Shuttle, and MNIST | cumulative regret | Mixed |
| Use NeuralRBMLE-PC instead of benchmark algorithms | Neural contextual bandits · Adult, Covertype, Magic Telescope, Mushroom, Shuttle, and MNIST | cumulative regret | No clear effect |
| Use reward-biased estimation rather than the other benchmark methods | NeuralRBMLE and LinRBMLE · Real-world dataset simulations across random seeds | standard deviation of final regret | Helped |
| Use a categorical surrogate likelihood instead of Gaussian or Bernoulli likelihood (ablation) | NeuralRBMLE-GA · Real-world dataset experiments | empirical regret | Helped |
| Vary the reward-bias schedule to α(t) = tn, with n in {0, 0.25, 0.5, 1, 2} (ablation) | NeuralRBMLE-GA · MNIST | empirical regret | Mixed |
| Reduce hidden-layer width (ablation) | NeuralRBMLE · Real-world dataset experiments | empirical regret | No clear effect |
| Use NeuralRBMLE-GA rather than NeuralUCB or NeuralTS | Neural contextual bandits · Covertype | computation time per step (tstep): 1.117s -> 0.15s; 1.116s -> 0.15s | Helped |
Closest papers by meaning
- Exploration Through Reward Biasing: Reward-Biased Maximum Likelihood Estimation for Stochastic Multi-Armed Bandits (ICML 2020 · similarity 0.92)
- Reward-Biased Maximum Likelihood Estimation for Linear Stochastic Bandits (AAAI 2021 · similarity 0.90)
- Neural Contextual Bandits with UCB-based Exploration (ICML 2020 · similarity 0.89)
- Robustly Improving Bandit Algorithms with Confounded and Selection Biased Offline Data: A Causal Approach (AAAI 2024 · similarity 0.87)
- No-Regret Bandit Exploration based on Soft Tree Ensemble Model (NeurIPS 2024 · similarity 0.86)
- Neural Dueling Bandits: Preference-Based Optimization with Human Feedback (ICLR 2025 · similarity 0.86)
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