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Subequivariant Reinforcement Learning in 3D Multi-Entity Physical Environments

ICML 2024 · Reinforcement learning › Visual and representation RL · approach: In-context and adaptive RL · 0 citations (OpenAlex)

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Proposes SHNN, a hierarchical subequivariant RL architecture that uses greedy bipartite task assignment and entity-level subequivariant message passing to build local reference frames for 3D multi-entity morphology control, and introduces the MeBen benchmark.

Problem

Policy learning for multi-entity systems in 3D physical environments suffers from exponential growth of the global state space; existing morphology-based RL benchmarks and methods lack multi-entity, symmetry-aware settings.

Approach

Dynamically decouple the global space into entity-level local graphs via greedy bipartite task assignment, then apply gravity-subequivariant message passing to learn per-entity local reference frames (via orthogonalization) replacing hand-crafted heading normalization.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use SHNN instead of MLP+HNTeam Reach policy · Team Reach: 2_antsSuccess Rate (%): 5.25 ± 1.399 -> 77.93 ± 22.22Helped
Apply SHNN plug-in to Transformer control instead of Transformer+HNTransformer policy · Team Reach: 2_ant_clawSuccess Rate (%): 0.51 ± 0.19 -> 1.17 ± 0.70Helped
Use greedy task assignment instead of stochastic or no assignment (ablation)SHNN · Team ReachSuccess Rate (%)Helped
Remove task assignment and use a fully connected entity graph (ablation)SHNN · Team ReachSuccess Rate (%)Hurt
Use stochastic assignment instead of greedy bipartite matching (ablation)SHNN · Team ReachSuccess Rate (%)Hurt
Remove gravity awareness by using SO(3) instead of gravity-conditioned SO_g(3) (ablation)SHNN · Team ReachSuccess Rate (%)Hurt
Use O_g(3) rather than SO_g(3) equivariance (ablation)SHNN · Team ReachSuccess Rate (%)Hurt
Replace subequivariant message passing with goal-direction hand-crafted LRF (ablation)SHNN · Team ReachSuccess Rate (%)Hurt
Replace subequivariant message passing with heading-direction hand-crafted LRF (ablation)SHNN · Team ReachSuccess Rate (%)Hurt
Remove translation invariance (ablation)SHNN · Team Reach: 3_ant_claw_centipedeSuccess Rate (%)Hurt
Use sparse root-mean subtraction without decoupling translation transformations (ablation)SHNN · Team Reach: 3_ant_claw_centipedeSuccess Rate (%)Hurt
Use dense body-mean subtraction without decoupling translation transformations (ablation)SHNN · Team Reach: 3_ant_claw_centipedeSuccess Rate (%)Hurt

Surprising findings

Limitations

Experimental setup

Datasets: MeBen (Team Reach, Team Sumo) MxT-Bench morphologies unimals

Benchmarks: MeBen Team Reach MeBen Team Sumo

Metrics: success rate win rate

Baselines: MLP MLP+HN Transformer+HN HNN+DN HNN+HN SHGNN

Builds on: MAPPO MxT-Bench Brax heading normalization

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