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Subequivariant Graph Reinforcement Learning in 3D Environments

ICML 2023 · Reinforcement learning › Visual and representation RL · approach: Probabilistic and autonomous RL · 0 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use O_g(3)-subequivariant Set instead of SWATmorphology-agnostic policy · 3D_CWHH++ cross-domain zero-shot, six held-out morphologiesreturn: 206.8±37.4 vs 17.9±13.7; 243.7±32.3 vs 114.9±40.3; 161.9±3.4 vs 152.0±6.8; 180.0±6.5 vs 156.6±1.7; 1078.1±722.8 vs 4.3±1Helped
Use Set instead of SWAT+HNmorphology-agnostic policy · 3D_CWHH++ cross-domain zero-shot, six held-out morphologiesreturn: 206.8±37.4 vs 26.3±72.4; 243.7±32.3 vs 156.8±11.1; 161.9±3.4 vs 130.2±2.1; 180.0±6.5 vs 152.9±36.8; 1078.1±722.8 vs 786.Helped
Use equivariant Set rather than heading-normalized SWATpolicies tested with a 180° heading bias · 3d_humanoid_9_full and 3d_cheetah_14_fullreturn: 10106.4±2023.4 vs 92.3±17.8; 14957.9±758.0 vs -1.2±0.4Helped
Train on a fixed initial orientation and test at arbitrary orientations using Set rather than SWAT3d_cheetah_14_full · Fixed-orientation training, test at 180°, 1M training stepsreturn: 4756.3±103.4 vs -5.6±8.5Helped
Remove gravity from the geometric inputs and treat it as a scalar (ablation)Set · 3d_humanoid_9_fullreturnHurt
Remove gravity from the geometric inputs and treat it as a scalar (ablation)Set · 3d_cheetah_14_fullreturnNo clear effect
Remove the height feature (ablation)Set · 3d_humanoid_9_fullreturnHurt
Remove the height feature (ablation)Set · 3d_cheetah_14_fullreturnNo clear effect
Treat both gravity and target direction as scalars rather than directional vectors (ablation)Set · 3d_humanoid_9_full and 3d_cheetah_14_fullreturnHurt
Treat all geometric vectors as scalar inputs, removing equivariant geometric processing (ablation)Set · 3d_humanoid_9_full and 3d_cheetah_14_fullreturnHurt
Replace equivariant torque-vector projection with an invariant action mapping (ablation)Set · 3d_humanoid_9_full and 3d_cheetah_14_fullreturnHurt

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