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Robust Inverse Graphics via Probabilistic Inference
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Proposes robust inverse graphics (RIG), which performs full Bayesian posterior inference over a NeRF scene prior and a NeRF corruption model with an improper uniform prior, plus ReGAL diffusion conditioning with auxiliary latents, for single-image depth estimation under rain, cloud, and FOV corruptions.
Problem
Inferring 3D scenes from a single image robust to unknown corruptions (rain, clouds/fog, floaters, camera FOV errors) without knowing the corruption family ahead of time; MAP estimation yields degenerate 'billboard' corruption solutions.
Approach
Treat corruptions as a secondary NeRF with an uninformative uniform prior and perform full posterior inference (variational inference for ProbNeRF; ReGAL importance sampling/SMC for diffusion priors) over scene and corruption jointly, rather than MAP, which avoids billboard solutions; also introduces ReGAL, a diffusion conditioning method for models with auxiliary latents.
Key results
- On ShapeNet with rain corruption, SSDNeRF ReGAL (K=4) achieves VSD 0.25 vs 0.63 for DPT and 0.43 for ProbNeRF MAP (lower is better).
- ProbNeRF VI outperforms ProbNeRF MAP on corrupted ShapeNet (e.g., rain VSD 0.32 vs 0.43; cloud 0.45 vs 0.48; FOV 0.36 vs 0.46).
- On MultiShapeNet, DPT is competitive; ReGAL reaches VSD 0.87-0.88 on clean/rain/cloud versus DPT's 0.90-0.91, while FOV favors DPT (0.92 vs 0.95 for ReGAL, lower is better)— ReGAL is worse on FOV.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use full posterior variational inference instead of MAP point estimation | ProbNeRF · ShapeNet rain | VSD: 0.43 ± 0.0044 -> 0.32 ± 0.0039 | Helped |
| Use full posterior variational inference instead of MAP point estimation | ProbNeRF · ShapeNet cloud | VSD: 0.48 ± 0.0042 -> 0.45 ± 0.0043 | Helped |
| Use full posterior variational inference instead of MAP point estimation | ProbNeRF · ShapeNet FOV | VSD: 0.46 ± 0.0047 -> 0.36 ± 0.004 | Helped |
| Use full posterior variational inference instead of MAP point estimation | ProbNeRF · ShapeNet clean | PSNR: 27.08 ± 0.17 -> 27.11 ± 0.2 | No clear effect |
| Increase ReGAL importance samples from K=1 to K=8 (ablation) | SSDNeRF ReGAL · ShapeNet FOV | VSD: 0.49 ± 0.0052 -> 0.34 ± 0.0041 | Helped |
| Increase ReGAL importance samples from K=1 to K=8 (ablation) | SSDNeRF ReGAL · MultiShapeNet FOV | VSD: 0.95 ± 0.0013 -> 0.95 ± 0.0013 | No clear effect |
| Increase ReGAL importance samples from K=1 to K=8 (ablation) | SSDNeRF ReGAL · MultiShapeNet rain | PSNR: 19.01 ± 0.38 -> 15.65 ± 0.34 | Hurt |
| Use ReGAL with SSDNeRF rather than DPT | monocular depth estimation · ShapeNet rain | VSD: 0.63 ± 0.0065 -> 0.25 ± 0.0027 | Helped |
| Use ReGAL with SSDNeRF rather than DPT | monocular depth estimation · MultiShapeNet FOV | VSD: 0.92 ± 0.0031 -> 0.95 ± 0.0013 | Hurt |
| Use ReGAL with SSDNeRF rather than DPT | monocular depth estimation · MultiShapeNet clean | VSD: 0.91 ± 0.0037 -> 0.87 ± 0.0015 | Helped |
Surprising findings
- On MultiShapeNet FOV estimation, DPT (0.92) outperforms all ReGAL variants (0.95), attributed to the scale of FOV errors causing large depth changes and DPT's calibration advantage.
- MAP inference produces 'billboard' solutions where the corruption NeRF explains the scene, a degeneracy the authors prove is intrinsic to MAP under a uniform corruption prior.
Limitations
- Inference is very slow (about 7.5 to 9.5 minutes per image on an A100), prohibiting real-time use without amortized inference.
- Relies on a 3D scene prior that is hard to build for real-world scenes; the MultiShapeNet prior lacks fidelity for fine object details.
- Evaluated only on synthetic Kubric/ShapeNet renderings with a few corruption types.
Experimental setup
Datasets: ShapeNet cars MultiShapeNet
Benchmarks: ShapeNet cars (corrupted rain, cloud, FOV) MultiShapeNet (corrupted rain, cloud, FOV)
Metrics: VSD PSNR
Baselines: DPT ProbNeRF MAP
Builds on: ProbNeRF SSDNeRF reconstruction guidance RealNVP DPT
Closest papers by meaning
- ProvNeRF: Modeling per Point Provenance in NeRFs as a Stochastic Field (NeurIPS 2024 · similarity 0.87)
- Exact Posterior Score Estimation for Solving Linear Inverse Problems (NeurIPS 2026 · similarity 0.87)
- PBR-NeRF: Inverse Rendering with Physics-Based Neural Fields (CVPR 2025 · similarity 0.87)
- Sparse3D: Distilling Multiview-Consistent Diffusion for Object Reconstruction from Sparse Views (AAAI 2024 · similarity 0.86)
- Provably Robust Score-Based Diffusion Posterior Sampling for Plug-and-Play Image Reconstruction (NeurIPS 2024 · similarity 0.86)
- ReconFusion: 3D Reconstruction with Diffusion Priors (CVPR 2024 · similarity 0.86)
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