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Multi-Agent Reinforcement Learning with Hierarchical Coordination for Emergency Responder Stationing

ICML 2024 · Multi-agent systems and games › Cooperative multi-agent RL · approach: Coordination graphs · 0 citations (OpenAlex)

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Replaces the MCTS low-level and high-level planners of a hierarchical emergency responder repositioning framework with DDPG actor-critic agents (transformer-based low-level actors, combinatorial discretization), cutting per-decision time from minutes to about 0.22 s while slightly reducing response times on Nashville data.

Problem

Proactive repositioning of emergency responders (ambulances) among depots is combinatorially large and uncertain; the best existing hierarchical MCTS method needs minutes per decision, too slow for emergency response.

Approach

Keep the spatial hierarchical decomposition but replace online MCTS with DDPG-trained actor-critic agents: transformer-XL low-level actors handle variable-size responder sets, continuous actor outputs are mapped to discrete allocations via maximum-weight matching (low level) and min-cost flow (high level), and the high-level reward is estimated from low-level critic values.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
replace online MCTS planning with hierarchical DDPG agentsEmergency responder stationing in Nashville · Nashville decision-makingdecision time: 3 minutes -> 0.22 secondsHelped
replace MCTS with hierarchical DDPGEmergency responder stationing · Nashville 5-region segmentationaverage response time: 5 seconds lower than MCTSHelped
replace MCTS with hierarchical DDPGEmergency responder stationing · Nashville 7-region segmentationaverage response time: 13 seconds lower than MCTSHelped
replace the TrXL actor with a GTrXL actor (ablation)Low-level agent with the prior-work HLP · Nashville, 26 respondersaverage response time: 5 seconds higher than TrXLHurt
replace the TrXL actor with an LSTM actor (ablation)Low-level agent with the prior-work HLP · Nashville, 26 respondersaverage response time: 18 seconds higher than TrXLHurt
use a single region instead of hierarchical coordination (ablation)Hierarchical DDPG · Nashvilleaverage response time: 66 seconds worse than hierarchical approachHurt
redistribute responders when incident rates change instead of after every incidentEmergency responder stationing · Emergency responder stationingaverage response timeHelped

Surprising findings

Limitations

Experimental setup

Datasets: Nashville emergency response incident chains Seattle emergency response data

Benchmarks: Nashville incident chains (10 held-out) Seattle incident data

Metrics: average response time (seconds) computation time per decision

Baselines: MCTS DRLSN p-median policy greedy policy static policy GTrXL LSTM

Builds on: DDPG Transformer-XL hierarchical MCTS repositioning framework (Sivagnanam et al. / Pettet et al.) DRLSN

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