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Acquiring Diverse Skills using Curriculum Reinforcement Learning with Mixture of Experts
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Proposes Di-SkilL, an RL method that trains a Mixture of Experts of contextual motion primitives with energy-based per-expert context distributions to learn diverse skills via automatic curriculum learning.
Problem
Learning diverse skills in reinforcement learning is hard because standard Gaussian policies capture only a single behavior mode, and automatic curriculum learning over unknown, bounded context distributions with hard discontinuities is difficult.
Approach
Each MoE expert is a contextual motion primitive policy, and each expert has an energy-based per-expert context distribution trained with the policy gradient objective (via PPO) under a KL-regularized maximum-entropy objective, so experts choose their own curricula within the valid context region without environment knowledge or punishment terms.
Key results
- Di-SkilL performs on par with or better than BBRL, LinDi-SkilL and PPO across the evaluated robot tasks, outperforming BBRL on Robot Mini Golf and Box Pushing with Obstacle.
- Ablation on Table Tennis shows disabling automatic curriculum learning (Di-SkilLV2) leads to much smaller final success rate than Di-SkilL.
- Linear-expert variant LinDi-SkilL performs worse on non-Markovian tasks TT-H and MG, indicating non-linear experts are beneficial.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use automatic curriculum learning by sampling preferred context regions for each expert (ablation) | Di-SkilL · Table Tennis | success rate | Helped |
| Disable automatic curriculum learning, using 50 context-parameter samples per expert (ablation) | Di-SkilL · Table Tennis | success rate | Hurt |
| Disable automatic curriculum learning, using 260 context-parameter samples per expert (ablation) | Di-SkilL · Table Tennis | success rate | Hurt |
| Replace nonlinear experts with linear experts (ablation) | Di-SkilL · Table Tennis Hard and Robot Mini Golf | performance | Hurt |
| Replace nonlinear experts with linear experts (ablation) | Di-SkilL · Box Pushing with Obstacle | success rate | Helped |
| Replace nonlinear experts with linear experts (ablation) | Di-SkilL · Hopper Jump | performance | Hurt |
| Use Di-SkilL's automatic curriculum learning and nonlinear experts instead of SVSL's linear experts and Gaussian context distributions | SVSL · Table Tennis | success rate | Helped |
| Use a nonlinear mixture-of-experts policy instead of a single-mode policy | BBRL · Box Pushing with Obstacle | success rate | Helped |
| Use a nonlinear mixture-of-experts policy instead of a single-mode policy | BBRL · 5-Link Reacher | return | Helped |
| Use motion-primitive-based time-correlated exploration instead of PPO exploration | PPO · Box Pushing with Obstacle | success rate | Helped |
| Use a nonlinear policy instead of linear experts (ablation) | LinDi-SkilL · 5-Link Reacher | return | Helped |
| Use a nonlinear policy instead of linear experts (ablation) | LinDi-SkilL · Table Tennis Hard and Robot Mini Golf | performance | Helped |
Surprising findings
- PPO suffers under time-sparse rewards, performing poorly relative to CEPS methods on box pushing and 5-link reacher.
Limitations
- Cannot replan, so small collisions with objects cause task failure
- Sample complexity is high since the method is on-policy
Experimental setup
Benchmarks: Table Tennis Table Tennis Hard 5-Link Reacher Hopper Jump Box Pushing with Obstacle Robot Mini Golf
Metrics: success rate return interquantile mean
Baselines: BBRL SVSL LinDi-SkilL PPO
Builds on: BBRL SVSL ProDMPs PPO
Closest papers by meaning
- Exploration by Learning Diverse Skills through Successor State Representations (NeurIPS 2024 · similarity 0.87)
- Skill Disentanglement in Reproducing Kernel Hilbert Space (AAAI 2025 · similarity 0.87)
- Goal-Oriented Skill Abstraction for Offline Multi-Task Reinforcement Learning (ICML 2025 · similarity 0.87)
- Robust Policy Learning via Offline Skill Diffusion (AAAI 2024 · similarity 0.87)
- Diffusion-based Curriculum Reinforcement Learning (NeurIPS 2024 · similarity 0.86)
- Skill-aware Mutual Information Optimisation for Zero-shot Generalisation in Reinforcement Learning (NeurIPS 2024 · similarity 0.86)
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