atlas

Research map / Reinforcement learning / Visual and representation RL

Acquiring Diverse Skills using Curriculum Reinforcement Learning with Mixture of Experts

ICML 2024 · Reinforcement learning › Visual and representation RL · approach: Hierarchical skills and priors · 2 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes Di-SkilL, an RL method that trains a Mixture of Experts of contextual motion primitives with energy-based per-expert context distributions to learn diverse skills via automatic curriculum learning.

Problem

Learning diverse skills in reinforcement learning is hard because standard Gaussian policies capture only a single behavior mode, and automatic curriculum learning over unknown, bounded context distributions with hard discontinuities is difficult.

Approach

Each MoE expert is a contextual motion primitive policy, and each expert has an energy-based per-expert context distribution trained with the policy gradient objective (via PPO) under a KL-regularized maximum-entropy objective, so experts choose their own curricula within the valid context region without environment knowledge or punishment terms.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use automatic curriculum learning by sampling preferred context regions for each expert (ablation)Di-SkilL · Table Tennissuccess rateHelped
Disable automatic curriculum learning, using 50 context-parameter samples per expert (ablation)Di-SkilL · Table Tennissuccess rateHurt
Disable automatic curriculum learning, using 260 context-parameter samples per expert (ablation)Di-SkilL · Table Tennissuccess rateHurt
Replace nonlinear experts with linear experts (ablation)Di-SkilL · Table Tennis Hard and Robot Mini GolfperformanceHurt
Replace nonlinear experts with linear experts (ablation)Di-SkilL · Box Pushing with Obstaclesuccess rateHelped
Replace nonlinear experts with linear experts (ablation)Di-SkilL · Hopper JumpperformanceHurt
Use Di-SkilL's automatic curriculum learning and nonlinear experts instead of SVSL's linear experts and Gaussian context distributionsSVSL · Table Tennissuccess rateHelped
Use a nonlinear mixture-of-experts policy instead of a single-mode policyBBRL · Box Pushing with Obstaclesuccess rateHelped
Use a nonlinear mixture-of-experts policy instead of a single-mode policyBBRL · 5-Link ReacherreturnHelped
Use motion-primitive-based time-correlated exploration instead of PPO explorationPPO · Box Pushing with Obstaclesuccess rateHelped
Use a nonlinear policy instead of linear experts (ablation)LinDi-SkilL · 5-Link ReacherreturnHelped
Use a nonlinear policy instead of linear experts (ablation)LinDi-SkilL · Table Tennis Hard and Robot Mini GolfperformanceHelped

Surprising findings

Limitations

Experimental setup

Benchmarks: Table Tennis Table Tennis Hard 5-Link Reacher Hopper Jump Box Pushing with Obstacle Robot Mini Golf

Metrics: success rate return interquantile mean

Baselines: BBRL SVSL LinDi-SkilL PPO

Builds on: BBRL SVSL ProDMPs PPO

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy