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Switching the Loss Reduces the Cost in Batch Reinforcement Learning
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Proposes fitted Q-iteration with log-loss (FQI-LOG) for batch RL and proves a small-cost bound scaling with the optimal accumulated cost, validated on tabular-style control tasks with logit models and on Atari (Asterix, Seaquest) against DQN and C51.
Problem
Batch RL sample efficiency typically scales with 1/sqrt(n) regardless of the optimal cost; the question is whether FQI can achieve bounds that scale with the optimal achievable cost (small-cost bounds) so that near-zero-cost problems need fewer samples.
Approach
Replace the squared loss in FQI with log-loss, since log-loss penalizes predictions near the boundary of [0,1] differently and yields a small-cost bound via a Hellinger-distance contraction of the Bellman optimality operator, while squared loss provably cannot.
Key results
- On mountain car, FQI-LOG accumulates much smaller cost than FQI with squared loss and learns a near-optimal policy from a single successful trajectory.
- On inverted pendulum with logit models, FQI-LOG reaches good balancing policies with fewer samples than squared-loss FQI.
- On Seaquest, DQN-LOG outperforms DQN and matches C51; on Asterix, DQN-LOG performs similarly to DQN and both are below C51.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| switch from squared loss to log-loss (FQI-LOG) | FQI · batch RL with small optimal cost | sample complexity | Helped |
| switch from squared loss to log-loss | FQI · Mountain Car | policy cost | Helped |
| switch from squared loss to log-loss | FQI · Inverted Pendulum | balance success rate | Helped |
| switch from squared loss to log-loss | DQN · Seaquest | undiscounted return | Helped |
| switch from squared loss to log-loss | DQN · Asterix | undiscounted return | No clear effect |
| clip DQNsq targets to [v_min, v_max] (ablation) | DQNsq · Atari experiments | performance | Helped |
| use squared loss instead of log-loss | FQI · batch RL with small optimal cost | sample efficiency | Hurt |
Surprising findings
- Switching only the loss from squared to log-loss in deep FQI does not consistently reproduce C51's gains; results are inconclusive across the two Atari games.
- Clipping targets of the squared-loss DQN baseline was found to improve performance, yielding a stronger baseline.
Limitations
- Theory is stated for finite function classes; extension to infinite classes such as logit models is only sketched.
- Analysis requires realizability, completeness, and finite concentrability, and assumes the function class values lie in [0,1].
- Deep RL results are inconclusive relative to C51.
Experimental setup
Datasets: Mountain car (episodic sparse cost variant) Inverted pendulum Asterix (Atari, DQN replay batches) Seaquest (Atari, DQN replay batches)
Benchmarks: Mountain car Inverted pendulum Asterix Seaquest
Metrics: accumulated cost / policy value fraction of episodes balanced for 3000 steps undiscounted return
Baselines: FQI with squared loss DQN C51
Builds on: fitted Q-iteration C51 small-loss bounds in contextual bandits (Foster et al.) distributional RL small-cost bounds (Ayoub et al.)
Closest papers by meaning
- Exponential Lower Bounds for Batch Reinforcement Learning: Batch RL can be Exponentially Harder than Online RL (ICML 2021 · similarity 0.90)
- Sample-Efficient Reinforcement Learning with loglog(T) Switching Cost (ICML 2022 · similarity 0.90)
- Regret-Optimal Q-Learning with Low Cost for Single-Agent and Federated Reinforcement Learning (NeurIPS 2025 · similarity 0.89)
- A Nearly Optimal and Low-Switching Algorithm for Reinforcement Learning with General Function Approximation (NeurIPS 2024 · similarity 0.88)
- Reinforcement Learning with Multi-Step Lookahead Information Via Adaptive Batching (NeurIPS 2026 · similarity 0.87)
- Sample-Efficiency in Multi-Batch Reinforcement Learning: The Need for Dimension-Dependent Adaptivity (ICLR 2024 · similarity 0.87)
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