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Breadth-First Exploration on Adaptive Grid for Reinforcement Learning

ICML 2024 · Reinforcement learning › Visual and representation RL · approach: Graph search and compositional goals

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Proposes BEAG, a grid-based graph planner for goal-conditioned RL that tracks both achieved and unattained subgoals on an adaptively refined grid to enable breadth-first subgoal exploration.

Problem

Graph-based planners for goal-conditioned RL build graphs only from achieved subgoals, ignoring unattainable ones, so agents waste many attempts on impossible subgoals in sparse, long-horizon tasks.

Approach

Manage all achieved and unattained subgoals on a grid graph that adaptively discretizes the goal space; edges to subgoals that repeatedly fail are removed, and grid refinement is applied locally around unattainable nodes, yielding breadth-first exploration on a coarse grid before fine refinement.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use BEAG instead of prior graph-based RL baselinesgoal-conditioned RL · fixed-goal AntMaze and Reacher3D-wallsuccess rateHelped
use BEAG instead of prior graph-based RL baselinesgoal-conditioned RL · random-goal U-maze, S-maze, Reacher3D-wall, and bottleneck-mazesuccess rateHelped
set the initial grid interval to 1 rather than 2 (ablation)BEAG · U-mazesuccess rateHurt
set the initial grid interval to 8 rather than 2 or 4 (ablation)BEAG · U-mazesuccess rateMixed
set the failure threshold τt to 100 steps (ablation)BEAG · U-mazesuccess rateHurt
set the failure threshold τt to 400 steps (ablation)BEAG · U-mazesuccess rateHurt
set the failure count threshold τn to 1 (ablation)BEAG · U-mazesuccess rateHurt
replace the grid graph with a random graph of 50 nodes (ablation)BEAG · U-mazesuccess rateHurt
replace the grid graph with a random graph of 100 nodes (ablation)BEAG · U-mazesuccess rateMixed
replace the grid graph with a random graph, using 150 nodes (ablation)BEAG · U-mazesuccess rateNo clear effect

Surprising findings

Limitations

Experimental setup

Benchmarks: AntMaze U-maze-easy U-maze-moderate U-maze bottleneck-maze S-maze pi-maze complex-maze Reacher3D-wall

Metrics: success rate

Baselines: HIRO HIGL DHRL PIG

Builds on: HIRO SoRB DHRL HIGL PIG

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