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PlanDQ: Hierarchical Plan Orchestration via D-Conductor and Q-Performer
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Proposes PlanDQ, a two-level offline RL method pairing a diffusion sub-goal planner (D-Conductor) with a goal-conditioned diffusion Q-learning low-level policy (Q-Performer), evaluated on D4RL Gym, AntMaze, Kitchen and Calvin.
Problem
Offline RL has no unified algorithm that performs well both on long-horizon sparse-reward tasks (where diffusion sequence planners excel) and short-horizon dense-reward tasks (where value-learning methods excel).
Approach
Combine a Hierarchical Diffuser-style sub-goal planner at the high level with a goal-conditioned Diffusion-QL low-level policy trained with TD learning and intrinsic plus external rewards, so the low level handles short dense sub-tasks with Bellman-based value learning.
Key results
- PlanDQ averages 83.0 on AntMaze (Medium/Large/Ultra) vs 76.0 for HIQL, the strongest hierarchical baseline in that table.
- On D4RL Medium-Replay Gym tasks PlanDQ averages 81.0 vs 72.3 for HD, a reported gain of about 12%.
- PlanDQ reaches 73.4 Kitchen average and 45.0 on Calvin, the best among hierarchical methods reported in the tables.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use DQL rather than Diffuser as the low-level policy | PlanDQ low-level policy · OpenMaze | RL performance: 74.9 ± 1.2 -> 90.4 ± 1.9 | Helped |
| use a Q-learning conductor at the high level (ablation) | PlanDQ hierarchical architecture · Gym-MuJoCo dense-reward tasks | normalized score | Hurt |
| replace Q-Performer with behavior cloning (ablation) | PlanDQ · Gym-MuJoCo Med-Replay | normalized score: 37.6 ± 0.4 vs 46.7 ± 0.1; 23.6 ± 3.1 vs 101.4 ± 0.6; 18.8 ± 2.0 vs 94.0 ± 0.2 | Hurt |
| replace Q-Performer with behavior cloning (ablation) | PlanDQ · AntMaze Ultra | success score: 40.0 ± 15.4 -> 66.7 ± 12.2 | Hurt |
| replace Q-Performer with behavior cloning (ablation) | PlanDQ · Kitchen Mixed and Partial | success score: 41.7 ± 5.1 -> 71.7 ± 2.7; 28.3 ± 8.8 -> 75.0 ± 7.1 | Hurt |
| set the sub-goal interval to K=8 instead of K=4 (ablation) | PlanDQ · Gym-MuJoCo tasks | average normalized score: 88.2 -> 84.7 | Hurt |
| set the AntMaze sub-goal interval to K=45 instead of K=30 (ablation) | PlanDQ · AntMaze Large | success score: 86.7 ± 8.7 -> 60.0 ± 12.6 | Hurt |
| use K=45 rather than K=30 (ablation) | PlanDQ · AntMaze Ultra | success score: 66.7 ± 12.2 -> 66.7 ± 12.2 | No clear effect |
| combine external and intrinsic rewards instead of using intrinsic rewards only (ablation) | PlanDQ Q-Performer · Gym-MuJoCo Med-Replay | performance | Helped |
| combine external and intrinsic rewards instead of using external rewards only (ablation) | PlanDQ Q-Performer · Gym-MuJoCo Medium | performance | Helped |
| use PlanDQ rather than HD | hierarchical offline RL · Gym-MuJoCo Med-Replay | normalized score: 12% | Helped |
| use PlanDQ rather than the strongest flat baseline | offline RL · Gym-MuJoCo short-horizon tasks | normalized score | Mixed |
Surprising findings
- Diffuser's learned value predictor converged to a local optimum in a toy OpenMaze task, scoring 74.9 vs 90.4 for DQL, attributed to regression without Bellman updates.
- Using Q-learning at the high level (PlanQQ, PlanQD) degraded performance on dense-reward Gym tasks, which the authors attribute to off-policy value estimation mismatch.
Limitations
- Diffusion-based high-level planner makes policy generation slower than value-based methods.
- High-level plan quality depends heavily on data quality, which hurts on noisy data.
- Uses a fixed sub-goal interval K rather than adaptive intervals.
Experimental setup
Datasets: D4RL Gym-MuJoCo (halfcheetah, hopper, walker2d medium, medium-replay, medium-expert) D4RL AntMaze medium/large AntMaze-Ultra D4RL Kitchen mixed/partial Calvin
Benchmarks: D4RL Gym-MuJoCo D4RL AntMaze AntMaze-Ultra D4RL Kitchen Calvin OpenMaze (toy)
Metrics: normalized return success rate
Baselines: CQL IQL Diffuser DD TT DQL HIQL HDMI DTAMP HD
Builds on: Diffuser Hierarchical Diffuser Diffusion-QL TD3+BC Director
Closest papers by meaning
- Diffusion Subgoal Planning for Long-Horizon Offline Goal-Conditioned Reinforcement Learning (NeurIPS 2026 · similarity 0.87)
- Plan-Seq-Learn: Language Model Guided RL for Solving Long Horizon Robotics Tasks (ICLR 2024 · similarity 0.86)
- Are Expressive Models Truly Necessary for Offline RL? (AAAI 2025 · similarity 0.85)
- Option-aware Temporally Abstracted Value for Offline Goal-Conditioned Reinforcement Learning (NeurIPS 2025 · similarity 0.85)
- Stitching Sub-trajectories with Conditional Diffusion Model for Goal-Conditioned Offline RL (AAAI 2024 · similarity 0.85)
- Q-value Regularized Transformer for Offline Reinforcement Learning (ICML 2024 · similarity 0.85)
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