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PlanDQ: Hierarchical Plan Orchestration via D-Conductor and Q-Performer

ICML 2024 · Reinforcement learning › Offline RL · approach: Diffusion models for offline decision making · 0 citations (OpenAlex)

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Proposes PlanDQ, a two-level offline RL method pairing a diffusion sub-goal planner (D-Conductor) with a goal-conditioned diffusion Q-learning low-level policy (Q-Performer), evaluated on D4RL Gym, AntMaze, Kitchen and Calvin.

Problem

Offline RL has no unified algorithm that performs well both on long-horizon sparse-reward tasks (where diffusion sequence planners excel) and short-horizon dense-reward tasks (where value-learning methods excel).

Approach

Combine a Hierarchical Diffuser-style sub-goal planner at the high level with a goal-conditioned Diffusion-QL low-level policy trained with TD learning and intrinsic plus external rewards, so the low level handles short dense sub-tasks with Bellman-based value learning.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use DQL rather than Diffuser as the low-level policyPlanDQ low-level policy · OpenMazeRL performance: 74.9 ± 1.2 -> 90.4 ± 1.9Helped
use a Q-learning conductor at the high level (ablation)PlanDQ hierarchical architecture · Gym-MuJoCo dense-reward tasksnormalized scoreHurt
replace Q-Performer with behavior cloning (ablation)PlanDQ · Gym-MuJoCo Med-Replaynormalized score: 37.6 ± 0.4 vs 46.7 ± 0.1; 23.6 ± 3.1 vs 101.4 ± 0.6; 18.8 ± 2.0 vs 94.0 ± 0.2Hurt
replace Q-Performer with behavior cloning (ablation)PlanDQ · AntMaze Ultrasuccess score: 40.0 ± 15.4 -> 66.7 ± 12.2Hurt
replace Q-Performer with behavior cloning (ablation)PlanDQ · Kitchen Mixed and Partialsuccess score: 41.7 ± 5.1 -> 71.7 ± 2.7; 28.3 ± 8.8 -> 75.0 ± 7.1Hurt
set the sub-goal interval to K=8 instead of K=4 (ablation)PlanDQ · Gym-MuJoCo tasksaverage normalized score: 88.2 -> 84.7Hurt
set the AntMaze sub-goal interval to K=45 instead of K=30 (ablation)PlanDQ · AntMaze Largesuccess score: 86.7 ± 8.7 -> 60.0 ± 12.6Hurt
use K=45 rather than K=30 (ablation)PlanDQ · AntMaze Ultrasuccess score: 66.7 ± 12.2 -> 66.7 ± 12.2No clear effect
combine external and intrinsic rewards instead of using intrinsic rewards only (ablation)PlanDQ Q-Performer · Gym-MuJoCo Med-ReplayperformanceHelped
combine external and intrinsic rewards instead of using external rewards only (ablation)PlanDQ Q-Performer · Gym-MuJoCo MediumperformanceHelped
use PlanDQ rather than HDhierarchical offline RL · Gym-MuJoCo Med-Replaynormalized score: 12%Helped
use PlanDQ rather than the strongest flat baselineoffline RL · Gym-MuJoCo short-horizon tasksnormalized scoreMixed

Surprising findings

Limitations

Experimental setup

Datasets: D4RL Gym-MuJoCo (halfcheetah, hopper, walker2d medium, medium-replay, medium-expert) D4RL AntMaze medium/large AntMaze-Ultra D4RL Kitchen mixed/partial Calvin

Benchmarks: D4RL Gym-MuJoCo D4RL AntMaze AntMaze-Ultra D4RL Kitchen Calvin OpenMaze (toy)

Metrics: normalized return success rate

Baselines: CQL IQL Diffuser DD TT DQL HIQL HDMI DTAMP HD

Builds on: Diffuser Hierarchical Diffuser Diffusion-QL TD3+BC Director

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