Research map / Reinforcement learning / Visual and representation RL
Hierarchies of Reward Machines
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use a non-flat HRM instead of an equivalent flat HRM | LHRM on CraftWorld MilkBucket · CraftWorld MilkBucket (OP) | HRM learning time: 3.2~(0.6) -> 1.5~(0.2) | Helped |
| Use LHRM instead of DeepSynth to learn an equivalent flat HRM | CraftWorld MilkBucket · CraftWorld MilkBucket (OP) | HRM learning time: 325.6~(29.7) -> 3.2~(0.6) | Helped |
| Use LHRM instead of JIRP to learn an equivalent flat HRM | CraftWorld MilkBucket · CraftWorld MilkBucket (OP) | HRM learning time: 17.1~(5.5) -> 3.2~(0.6) | Helped |
| Use LHRM instead of LRM to learn an equivalent flat HRM | CraftWorld MilkBucket · CraftWorld MilkBucket (OP) | HRM learning time: 347.5~(64.5) -> 3.2~(0.6) | Helped |
| Use options rather than primitive actions to explore for goal traces | LHRM · CraftWorld FRL MilkBucket | episodes to collect goal traces: 128.1\texttimes more episodes | Helped |
| Use options rather than primitive actions to explore for goal traces | LHRM · CraftWorld OPL | episodes to collect goal traces: 53.1\texttimes more episodes | Helped |
| Use options rather than primitive actions to explore for goal traces | LHRM · WaterWorld WD | episodes to collect goal traces: 10.1\texttimes more episodes | Helped |
| Restrict callable RMs to those required by the target HRM (ablation) | LHRM HRM learning · CraftWorld | HRM learning time: 5-7\texttimes faster | Helped |
| Restrict callable RMs to those required by the target HRM (ablation) | LHRM HRM learning · CraftWorld | calls to learner: 20\% fewer calls | Helped |
| Restrict callable RMs to those required by the target HRM (ablation) | LHRM HRM learning · WaterWorld | HRM learning time: 1.5\texttimes faster | Helped |
| Use only a single goal trace to learn the first HRMs (ablation) | LHRM · CraftWorld | HRM learning feasibility | Hurt |
| Use a non-flat rather than a flat HRM for policy learning | HRL policy learning · CraftWorld FRL, hardest tasks | convergence rate | Helped |
Closest papers by meaning
- Contextual Pre-planning on Reward Machine Abstractions for Enhanced Transfer in Deep Reinforcement Learning (AAAI 2024 · similarity 0.89)
- Reward Machines for Deep RL in Noisy and Uncertain Environments (NeurIPS 2024 · similarity 0.89)
- Discriminative Policy Optimization for Token-Level Reward Models (ICML 2025 · similarity 0.87)
- DISCOVER: Automated Curricula for Sparse-Reward Reinforcement Learning (NeurIPS 2025 · similarity 0.87)
- RM-R1: Reward Modeling as Reasoning (ICLR 2026 · similarity 0.87)
- Reward-Respecting Subtasks for Model-Based Reinforcement Learning (Abstract Reprint) (AAAI 2024 · similarity 0.87)
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