Research map / Reinforcement learning / MDPs and planning
Offline Learning in Markov Games with General Function Approximation
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use adaptive coverage–suboptimality trade-offs for deviation policies instead of requiring coverage of every unilateral deviation | BCEL for offline Markov games · Offline Markov games; two-player zero-sum matrix-game example | sample complexity: unilateral coverage: \otilde(\frac{1}{p_2 \epsilon^2}); adaptive bound: \otilde(\max\{\frac{1}{p_2}, \frac{1}{p_1\epsilo | Helped |
| Model state-value functions and use action importance weighting instead of modeling joint-action Q-functions | BCEL V-type variant · Tabular Markov games | dependence on number of agents | Helped |
Closest papers by meaning
- When are Offline Two-Player Zero-Sum Markov Games Solvable? (NeurIPS 2022 · similarity 0.93)
- Incentivize without Bonus: Provably Efficient Model-based Online Multi-agent RL for Markov Games (ICML 2025 · similarity 0.91)
- Improving Sample Efficiency of Model-Free Algorithms for Zero-Sum Markov Games (ICML 2024 · similarity 0.91)
- Optimistic Policy Gradient in Multi-Player Markov Games with a Single Controller: Convergence beyond the Minty Property (AAAI 2024 · similarity 0.90)
- Independent Learning of Nash Equilibria in Partially Observable Markov Potential Games with Decoupled Dynamics (NeurIPS 2026 · similarity 0.90)
- Offline-Online Reinforcement Learning for Linear Mixture MDPs (NeurIPS 2026 · similarity 0.90)
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