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Research map / Reinforcement learning / MDPs and planning

Offline Learning in Markov Games with General Function Approximation

ICML 2023 · Reinforcement learning › MDPs and planning · approach: Offline RL sample complexity · 0 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use adaptive coverage–suboptimality trade-offs for deviation policies instead of requiring coverage of every unilateral deviationBCEL for offline Markov games · Offline Markov games; two-player zero-sum matrix-game examplesample complexity: unilateral coverage: \otilde(\frac{1}{p_2 \epsilon^2}); adaptive bound: \otilde(\max\{\frac{1}{p_2}, \frac{1}{p_1\epsiloHelped
Model state-value functions and use action importance weighting instead of modeling joint-action Q-functionsBCEL V-type variant · Tabular Markov gamesdependence on number of agentsHelped

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