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Distilling Internet-Scale Vision-Language Models into Embodied Agents

ICML 2023 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Embodied agent learning · 3 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
retrain agent on zero-shot VLM relabelsoriginal agent · Lift object namestask success (%): 7.1 -> 64.4Helped
retrain on VLM name relabelsoriginal agent · Lift names (colored objects)task success (%): 19.6 -> 83.0Helped
retrain on VLM color relabels using a color promptoriginal agent · Lift colortask success (%): 18.4 -> 80.6Helped
add 6 in-context examples (Fewshot-1) to promptzero-shot relabeling · Lift food or toytask success (%): 60.8 -> 73.3Helped
add 12 in-context examples (Fewshot-2)zero-shot relabeling · Lift food or toytask success (%): 60.8 -> 82.8Helped
add more in-context examples beyond Fewshot-2Fewshot-2 relabeling · Lift food or toytask success (%): 82.8 -> 84.7No clear effect
use arbitrary instead of aligned preference categoriesFewshot-5 relabeling · John Doe preferencestask success (%): 76.7 -> 64.2Hurt
use few-shot instead of zero-shot promptrelabeling · Lift object namestask success (%): 64.4 -> 52.9Hurt
few-shot prompt raises label accuracyrelabeling · Lift object nameslabels with canonical name (%): 54.7 -> 77.2Helped
filter out least-confident 50% of labelsFewshot relabeling · Lift object namestask success (%): 52.9 -> 78.6Helped
filter out least-confident 50% of labelsZeroshot relabeling · Lift object namestask success (%): 64.4 -> 66.1No clear effect
recolor toys at test timeVLM preference relabeling · Aligned preferencesVLM accuracy: 0.91 -> 0.92No clear effect

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