Research map / Reinforcement learning / Imitation learning
Jump-Start Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add JSRL curriculum of guide-steps on top of IQL (cold-start) | IQL · D4RL Ant Maze and Adroit, offline 1k-100k | normalized score | Helped |
| add JSRL curriculum to IQL on Ant Maze with 1m offline transitions | IQL · D4RL Ant Maze 1m offline | normalized score | No clear effect |
| add JSRL curriculum to IQL on Adroit pen/door/relocate with 100k offline | IQL · Adroit 100k offline | normalized score: door 50.2 IQL vs 28.5 JSRL curriculum | Hurt |
| add JSRL curriculum to QT-Opt with BC guide on Instance and Indiscriminate Grasping | QT-Opt · Robotic grasping 20 demos | success rate: Indiscriminate 0.00 to 0.91; Instance 0.29 to 0.54 | Helped |
| add JSRL to QT-Opt in high-data grasping regime (20k demos) | QT-Opt · Indiscriminate Grasping 20k demos | success rate: 0.95 vs AW-Opt 0.93, QT-Opt 0.93 | No clear effect |
| random switching instead of curriculum for guide-steps (IQL cold-start) (ablation) | IQL+JSRL · Ant Maze 1k offline | normalized score: umaze 10.35 random vs 15.60 curriculum; umaze-diverse 1.90 vs 3.05 | Mixed |
| warm-start vs cold-start initialization of exploration policy (IQL+JSRL curriculum, Adroit 10k) (ablation) | IQL+JSRL · Adroit 10k offline | normalized score: door 4.33 cold vs 5.08 warm; relocate 0.55 cold vs 4.39 warm | Mixed |
| warm-start vs cold-start (IQL+JSRL random, Adroit 1k) (ablation) | IQL+JSRL · Ant Maze 1k offline | normalized score: antmaze-umaze warm 0.10 vs cold 10.35 | Hurt |
| larger performance-threshold tolerance for moving curriculum stages (5%-15%) (ablation) | JSRL curriculum on indiscriminate grasping · Indiscriminate Grasping | success rate | Hurt |
| use indiscriminate-grasping policy as guide instead of instance-grasping guide (ablation) | QT-Opt+JSRL · Instance Grasping guide generalization | success rate: slightly worse than instance guide | Hurt |
| use pre-trained simpler antmaze-play guide for diverse antmaze (IQL+JSRL) | IQL+JSRL · Ant Maze diverse generalization | normalized score | Helped |
Closest papers by meaning
- Heuristic-Guided Reinforcement Learning (NeurIPS 2021 · similarity 0.91)
- Ready Policy One: World Building Through Active Learning (ICML 2020 · similarity 0.90)
- Dual RL: Unification and New Methods for Reinforcement and Imitation Learning (ICLR 2024 · similarity 0.90)
- Enhancing Online Reinforcement Learning with Meta-Learned Objective from Offline Data (AAAI 2025 · similarity 0.90)
- Hybrid Inverse Reinforcement Learning (ICML 2024 · similarity 0.90)
- Overcoming the Sim-to-Real Gap: Leveraging Simulation to Learn to Explore for Real-World RL (NeurIPS 2024 · similarity 0.89)
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