Research map / Reinforcement learning / Visual and representation RL
Heuristic-Guided Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use HuRL with an engineered distance heuristic and a scheduled shorter horizon | SAC · Sparse-Reacher-v2 | undiscounted cumulative return | Helped |
| Use HuRL with a Monte-Carlo value heuristic | SAC with BC warm start · Hopper-v2, HalfCheetah-v2, Humanoid-v2, and Swimmer-v2 | undiscounted cumulative return | Mixed |
| Warm-start SAC with behavior cloning | SAC · Dense-reward MuJoCo environments | undiscounted cumulative return | Helped |
| Use behavior cloning alone instead of online RL | BC · Dense-reward MuJoCo environments | undiscounted cumulative return | Hurt |
| Add a scheduled shorter horizon with a zero heuristic (ablation) | SAC with BC warm start · Dense-reward MuJoCo environments | undiscounted cumulative return | No clear effect |
| Apply PBRS reward shaping | SAC · MuJoCo experiments | undiscounted cumulative return | Hurt |
| Increase constant λ above 0.98 (ablation) | HuRL-MC · Hopper-v2 | undiscounted cumulative return | Hurt |
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