Research map / Reinforcement learning / Visual and representation RL
Robust Subtask Learning for Compositional Generalization
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Train subtask policies with worst-case adversarial subtask selection | ROSAC · Rooms and F1/10th | success probability and number of subtasks completed | Helped |
| Train subtask policies with worst-case adversarial subtask selection | AROSAC · Rooms and F1/10th | success probability and number of subtasks completed | Helped |
| Use asynchronous parallel training of subtask policies | ROSAC · Rooms and F1/10th | success probability and number of subtasks completed | Hurt |
| Train subtasks independently to complete each subtask, using a manually designed initial-state distribution | Naive · Rooms and F1/10th | long-sequence task performance | Hurt |
| Use dataset aggregation for the initial-state distribution instead of a manually designed distribution | Naive · Rooms and F1/10th | long-sequence task performance | No clear effect |
| Treat the problem as a generic Markov game rather than exploiting its compositional structure | MADDPG · Rooms and F1/10th | robust option performance | Hurt |
| Use a non-compositional PPO-based protagonist and antagonist | Paired · Rooms and F1/10th | robust option performance | Hurt |
| Select training subtasks randomly instead of using epsilon-greedy selection (ablation) | ROSAC · Rooms | sample steps to learn good subtask policies | Hurt |
| Evaluate with a random adversary instead of an MCTS adversary | ROSAC and AROSAC · Rooms and F1/10th | success probability | No clear effect |
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