Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Fast Population-Based Reinforcement Learning on a Single Machine
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Vectorize population updates with Jax | SAC and TD3 training on MuJoCo environments · HalfCheetah-v2 | update-step speedup: at least 4 | Helped |
| Compile the static computation graph | Population-based SAC, TD3, and DQN updates · HalfCheetah-v2 and Atari 2600 | update-step speedup: 2 to 14 | Helped |
| Use Jax vectorization instead of per-agent parallel processes | Population-based SAC, TD3, and DQN · HalfCheetah-v2 and Atari 2600 | update-step time | Helped |
| Increase population size when using JIT compilation | Vectorized population training · HalfCheetah-v2 | speed advantage from compilation | Hurt |
| Vectorize updates on a single CPU core | Population-based training · CPU implementation | update-step speed | No clear effect |
| Use Jax rather than PyTorch on CPU for Atari DQN | DQN · Atari 2600 | update-step speed | Hurt |
| Train 80 agents with PBT instead of a single agent | TD3 and SAC · Gym locomotion environments | episode return over wall time | Mixed |
| Tune hyperparameters with PBT | TD3 and SAC · Gym locomotion environments | asymptotic performance | Mixed |
| Replace sequential shared-critic update ordering with population-batched critic updates (ablation) | TD3 agents with shared critic parameters · MuJoCo locomotion environments | asymptotic performance and sample efficiency | No clear effect |
| Use vectorized Jax updates instead of the original sequential implementation | CEM-RL · MuJoCo environments | runtime at comparable performance | Helped |
Closest papers by meaning
- Effective Diversity in Population Based Reinforcement Learning (NeurIPS 2020 · similarity 0.90)
- Provably Efficient Online Hyperparameter Optimization with Population-Based Bandits (NeurIPS 2020 · similarity 0.90)
- Evolutionary Population Curriculum for Scaling Multi-Agent Reinforcement Learning (ICLR 2020 · similarity 0.88)
- Tuning Mixed Input Hyperparameters on the Fly for Efficient Population Based AutoRL (NeurIPS 2021 · similarity 0.88)
- Enhancing Diversity In Parallel Agents: A Maximum State Entropy Exploration Story (ICML 2025 · similarity 0.87)
- Enabling Adaptive Agent Training in Open-Ended Simulators by Targeting Diversity (NeurIPS 2024 · similarity 0.87)
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