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Research map / Multi-agent systems and games / Human-AI and goal-conditioned

Fast Population-Based Reinforcement Learning on a Single Machine

ICML 2022 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Boundedly rational agent modeling · 1 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Vectorize population updates with JaxSAC and TD3 training on MuJoCo environments · HalfCheetah-v2update-step speedup: at least 4Helped
Compile the static computation graphPopulation-based SAC, TD3, and DQN updates · HalfCheetah-v2 and Atari 2600update-step speedup: 2 to 14Helped
Use Jax vectorization instead of per-agent parallel processesPopulation-based SAC, TD3, and DQN · HalfCheetah-v2 and Atari 2600update-step timeHelped
Increase population size when using JIT compilationVectorized population training · HalfCheetah-v2speed advantage from compilationHurt
Vectorize updates on a single CPU corePopulation-based training · CPU implementationupdate-step speedNo clear effect
Use Jax rather than PyTorch on CPU for Atari DQNDQN · Atari 2600update-step speedHurt
Train 80 agents with PBT instead of a single agentTD3 and SAC · Gym locomotion environmentsepisode return over wall timeMixed
Tune hyperparameters with PBTTD3 and SAC · Gym locomotion environmentsasymptotic performanceMixed
Replace sequential shared-critic update ordering with population-batched critic updates (ablation)TD3 agents with shared critic parameters · MuJoCo locomotion environmentsasymptotic performance and sample efficiencyNo clear effect
Use vectorized Jax updates instead of the original sequential implementationCEM-RL · MuJoCo environmentsruntime at comparable performanceHelped

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