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Learning from Good Trajectories in Offline Multi-Agent Reinforcement Learning

AAAI 2023 · Multi-agent systems and games › Cooperative multi-agent RL · approach: Offline and networked MARL · 6 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use SIT to decompose joint data into agent-wise trajectories and share high-quality trajectoriesOffline MARL · StarCraft II 3s_vs_5z, low-quality datasetepisode return: 5.2$\pm$0.1 -> 11.1$\bm{\pm}$0.8Helped
Use SIT to decompose joint data into agent-wise trajectories and share high-quality trajectoriesOffline MARL · MPE CN_3ls3l, low-quality datasetepisode return: -117.8$\pm$11.5 -> -92.4$\bm{\pm}$7.2Helped
Use SIT to decompose joint data into agent-wise trajectories and share high-quality trajectoriesOffline MARL · MAmujoco HalfCheetah_2l, low-quality datasetepisode return: -109.3$\pm$3.1 -> -0.3$\bm{\pm}$0.1Helped
Remove reward decomposition and train the critic directly on global reward (ablation)SIT · StarCraft II 2s3z, low-quality datasetperformanceHurt
Use equal weights for all estimated individual rewards instead of learned attention weights (ablation)SIT · StarCraft II 2s3z, low-quality datasetperformanceHurt
Remove the ensemble mechanism from reward decomposition (ablation)SIT · StarCraft II 2s3z, low-quality datasetperformanceHurt
Remove GAT aggregation from the critic (ablation)SIT · StarCraft II 2s3z, low-quality datasetperformanceHurt
Use priority sampling to favor high-quality individual trajectories (ablation)SIT · StarCraft II 2s3z, extreme low-quality datasetperformanceHelped
Replace attention-based reward decomposition with a monotonic nonlinear constraint decomposition (ablation)SIT · StarCraft II 2s3z, low-quality datasetperformanceHurt
Use SIT on agent-wise balanced data rather than imbalanced data (ablation)SIT · StarCraft II 2s3z, balanced datasetsperformanceNo clear effect

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