Research map / Multi-agent systems and games / Cooperative multi-agent RL
Learning from Good Trajectories in Offline Multi-Agent Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use SIT to decompose joint data into agent-wise trajectories and share high-quality trajectories | Offline MARL · StarCraft II 3s_vs_5z, low-quality dataset | episode return: 5.2$\pm$0.1 -> 11.1$\bm{\pm}$0.8 | Helped |
| Use SIT to decompose joint data into agent-wise trajectories and share high-quality trajectories | Offline MARL · MPE CN_3ls3l, low-quality dataset | episode return: -117.8$\pm$11.5 -> -92.4$\bm{\pm}$7.2 | Helped |
| Use SIT to decompose joint data into agent-wise trajectories and share high-quality trajectories | Offline MARL · MAmujoco HalfCheetah_2l, low-quality dataset | episode return: -109.3$\pm$3.1 -> -0.3$\bm{\pm}$0.1 | Helped |
| Remove reward decomposition and train the critic directly on global reward (ablation) | SIT · StarCraft II 2s3z, low-quality dataset | performance | Hurt |
| Use equal weights for all estimated individual rewards instead of learned attention weights (ablation) | SIT · StarCraft II 2s3z, low-quality dataset | performance | Hurt |
| Remove the ensemble mechanism from reward decomposition (ablation) | SIT · StarCraft II 2s3z, low-quality dataset | performance | Hurt |
| Remove GAT aggregation from the critic (ablation) | SIT · StarCraft II 2s3z, low-quality dataset | performance | Hurt |
| Use priority sampling to favor high-quality individual trajectories (ablation) | SIT · StarCraft II 2s3z, extreme low-quality dataset | performance | Helped |
| Replace attention-based reward decomposition with a monotonic nonlinear constraint decomposition (ablation) | SIT · StarCraft II 2s3z, low-quality dataset | performance | Hurt |
| Use SIT on agent-wise balanced data rather than imbalanced data (ablation) | SIT · StarCraft II 2s3z, balanced datasets | performance | No clear effect |
Closest papers by meaning
- Offline Multi-Agent Reinforcement Learning via In-Sample Sequential Policy Optimization (AAAI 2025 · similarity 0.92)
- Dispelling the Mirage of Progress in Offline MARL through Standardised Baselines and Evaluation (NeurIPS 2024 · similarity 0.91)
- ComaDICE: Offline Cooperative Multi-Agent Reinforcement Learning with Stationary Distribution Shift Regularization (ICLR 2025 · similarity 0.91)
- Cooperative Policy Agreement: Learning Diverse Policy for Offline MARL (AAAI 2025 · similarity 0.90)
- Learning Generalizable Skills from Offline Multi-Task Data for Multi-Agent Cooperation (ICLR 2025 · similarity 0.89)
- Exploiting Structure in Offline Multi-Agent RL: The Benefits of Low Interaction Rank (ICLR 2025 · similarity 0.88)
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