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Causal Dynamics Learning for Task-Independent State Abstraction
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use CMI-based causal dependency inference instead of learned regularization masks | CDL · Chemical and Manipulation | causal graph accuracy: 100.0 ± 0.0 vs 99.4 ± 0.4; 100.0 ± 0.1 vs 99.7 ± 0.1; 99.1 ± 0.1 vs 97.7 ± 0.4; 90.2 ± 0.3 vs 84.4 ± 0.5 | Helped |
| Use PredDiff transition collection rather than a uniform policy | CDL · Manipulation | causal graph accuracy: 89.1 ± 0.6 -> 90.2 ± 0.3 | Helped |
| Use PredDiff transition collection rather than curiosity rewards | CDL · Manipulation | causal graph accuracy: 88.9 ± 0.2 -> 90.2 ± 0.3 | Helped |
| Use globally inferred causal dependencies rather than local parent selection | CDL · Chemical collider, OOD states | prediction accuracy: 35.7 -> 97.3 | Helped |
| Use causal dynamics and the derived state abstraction rather than dense dynamics with the full state | CDL · Unseen states in Chemical and Manipulation | prediction performance | Helped |
| Derive the state abstraction from the causal graph and omit action-irrelevant variables | CDL downstream task learning · Lift and Stack (Manipulation); Match (Chemical) | sample efficiency | Helped |
| Use CDL's causal state abstraction rather than dense models for policy learning | Downstream policies · OOD states in downstream tasks | episode reward | Helped |
Closest papers by meaning
- Building Minimal and Reusable Causal State Abstractions for Reinforcement Learning (AAAI 2024 · similarity 0.92)
- Fine-Grained Causal Dynamics Learning with Quantization for Improving Robustness in Reinforcement Learning (ICML 2024 · similarity 0.89)
- Invariant Causal Prediction for Block MDPs (ICML 2020 · similarity 0.89)
- Learning Causal Dynamics Models in Object-Oriented Environments (ICML 2024 · similarity 0.89)
- Learning Nonlinear Causal Reductions to Explain Reinforcement Learning Policies (ICLR 2026 · similarity 0.88)
- Reward-Consistent Dynamics Models are Strongly Generalizable for Offline Reinforcement Learning (ICLR 2024 · similarity 0.87)
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