Research map / Reinforcement learning / MDPs and planning
A Simple Reward-free Approach to Constrained Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use the reward-free meta-algorithm to solve approachability with a tabular reward-free solver | Tabular VMDPs · Approachability | sample complexity: $\tilde{\mathcal{O}}(\min\{d, S\} H^4SA/\epsilon^2)$ versus $\tilde{\mathcal{O}}(\min\{d, S\} H^3SA/\epsilon^2)$ | Mixed |
| Use the reward-free meta-algorithm to solve CMDP with general convex constraints | Tabular VMDPs · CMDP | sample complexity: $\tilde{\mathcal{O}}(\min\{d, S\} H^4SA/\epsilon^2)$ versus $\tilde{\mathcal{O}}(\min\{d, S\} H^3SA/\epsilon^2)$ | Mixed |
| Use reward-free exploration with the approachability reduction | Linear VMDPs · Approachability and CMDP | sample complexity: $\tilde{\mathcal{O}}(d_{\text{lin}}^3 H^6/\epsilon^2)$ | Helped |
| Extend the reward-free framework to two-player vector-valued Markov games | Tabular VMGs · Blackwell approachability | regret rate: $\alpha(T)= \mathcal{O}(\epsilon/2 + \sqrt{H^2\iota/T})$ | Mixed |
| Use reward-free exploration rather than a regret-based approach | Tabular constrained RL · CMDP | regret guarantees | Hurt |
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