Research map / Bandits and online learning / Multi-armed bandits
Stochastic Multi-Armed Bandits with Unrestricted Delay Distributions
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use quantile-based delayed-feedback Successive Elimination rather than the prior expectation-based delay bound | Stochastic MAB with reward-independent delays · Reward-independent delays | expected pseudo-regret upper bound: O(\min_{q}\{\mabregret/q + d(q)\}) vs. O(\mabregret + K\mathbb{E}[D]) | Helped |
| Use phased elimination to balance observed samples across arms | Successive Elimination · Arm-dependent packet loss | expected pseudo-regret upper bound: O(\sum_{i\ne i^{*}}\log(T)/\Delta_{i}\cdot(1/p_i+1/p_{i^{*}})) -> O(\sum_{i\ne i^{*}}\log T/(\Delta_{i}p_{i})) | Helped |
| Use round-robin Successive Elimination instead of UCB under fixed delays | Stochastic MAB · Fixed delay | expected pseudo-regret: O(\mabregret + Kd) -> O(\mabregret + d) | Helped |
| Use SE rather than PatientBandits | Stochastic MAB with reward-independent delays · α-Pareto delays | regret | Helped |
| Use OPSE's optimistic and pessimistic bounds to account for missing, potentially biased rewards | Stochastic MAB with reward-dependent delays · Reward-dependent delays | regret | Helped |
| Use standard SE without accounting for reward-dependent observation bias | Stochastic MAB · Reward-dependent delays | regret | Hurt |
| Use UCB with fixed delays instead of immediate-feedback UCB | UCB · Fixed delay | expected pseudo-regret: \Omega(Kd) | Hurt |
| Use Optimistic-UCB instead of OPSE | Reward-dependent delayed MAB · Reward-dependent delays | expected pseudo-regret upper bound: O(\sum_{i\ne i^{*}}\frac{\log T}{\Delta_{i}} + \sum_{i\ne i^{*}}d_{i}(1-\Delta_{i}/4)) | Mixed |
Closest papers by meaning
- Near-Optimal Stochastic Linear Bandits with Delay (NeurIPS 2026 · similarity 0.94)
- Delay as Payoff in MAB (AAAI 2025 · similarity 0.93)
- Stochastic bandits with arm-dependent delays (ICML 2020 · similarity 0.92)
- Bandits with Delayed, Aggregated Anonymous Feedback (ICML 2018 · similarity 0.91)
- A Best-of-both-worlds Algorithm for Bandits with Delayed Feedback with Robustness to Excessive Delays (NeurIPS 2024 · similarity 0.90)
- Contextual Linear Bandits with Delay as Payoff (ICML 2025 · similarity 0.89)
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