Research map / Learning theory and algorithms / Submodular and game algorithms
Modelling Behavioural Diversity for Learning in Open-Ended Games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add the DPP expected-cardinality diversity objective to PSRO | PSRO on the 28 real-world meta-games · 28 real-world meta-games | exploitability | Mixed |
| Add the DPP expected-cardinality diversity objective to PSRO | PSRO on the 28 real-world meta-games · 28 real-world meta-games | diversity | Helped |
| Add the DPP expected-cardinality diversity objective to PSRO | PSRO on the non-transitive mixture model · Non-Transitive Mixture Model | exploitability | Helped |
| Add the DPP expected-cardinality diversity objective to PSRO | PSRO in Colonel Blotto · Colonel Blotto, 3 areas and 10 coins | exploitability | Helped |
| Add a DPP-based diversity-aware oracle to α-PSRO | α-PSRO on randomly generated zero-sum normal-form games · Randomly generated zero-sum normal-form games | PCS-score | Helped |
Closest papers by meaning
- Towards Unifying Behavioral and Response Diversity for Open-ended Learning in Zero-sum Games (NeurIPS 2021 · similarity 0.94)
- A Unified Diversity Measure for Multiagent Reinforcement Learning (NeurIPS 2022 · similarity 0.92)
- Learning Diverse Risk Preferences in Population-Based Self-Play (AAAI 2024 · similarity 0.88)
- Controlling Behavioral Diversity in Multi-Agent Reinforcement Learning (ICML 2024 · similarity 0.87)
- A-PSRO: A Unified Strategy Learning Method with Advantage Metric for Normal-form Games (ICML 2025 · similarity 0.87)
- From Average-Iterate to Last-Iterate Convergence in Games: A Reduction and Its Applications (NeurIPS 2025 · similarity 0.87)
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