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Locally Interdependent Multi-Agent MDP: Theoretical Framework for Decentralized Agents with Dynamic Dependencies

ICML 2024 · Multi-agent systems and games › Cooperative multi-agent RL · approach: Coordination graphs · 4 citations (OpenAlex)

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Proposes the Locally Interdependent Multi-Agent MDP, a decentralized model with time-varying proximity-based reward dependencies, and derives three closed-form group decentralized policies with near-optimal bounds matched by a lower bound, showing exponential decay in visibility radius.

Problem

Decentralized, partially observable multi-agent systems with dynamically varying local dependencies (e.g., cooperative navigation, obstacle avoidance, formation control) lack theoretical models and tractable near-optimal solutions.

Approach

Model agents in a metric space whose rewards depend on agents within a dependence radius R, with communication within visibility V > R; exploit a Dependence Time Lemma (a buffer of c = floor((V-R)/2) steps) to construct three closed-form group decentralized policies (Amalgam, Cutoff, First Step Finite Horizon Optimal) whose suboptimality decays as gamma^c, plus a matching lower bound.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Increase visibility from \mathcal V=25 to \mathcal V=35Amalgam Policy · Bullseye Problemvalue error: 2.11 -> 0.59Helped
Increase visibility from \mathcal V=35 to \mathcal V=45Amalgam Policy · Bullseye Problemvalue error: 0.59 -> 0Helped
Use the Amalgam Policy instead of the optimal policyBullseye Problem, \mathcal V=25 · Bullseye Problemdiscounted reward: 8.85 -> 6.74Hurt
Use the Cutoff Policy instead of the optimal policyBullseye Problem, \mathcal V=25 · Bullseye Problemdiscounted reward: 8.85 -> -5.38Hurt
Use the Cutoff Policy instead of the Amalgam PolicyAisle Walk Problem · Aisle Walk Problemdiscounted reward: 234.40 -> 400Helped
Use the Cutoff Policy instead of the optimal policyAisle Walk Problem · Aisle Walk Problemdiscounted reward: 496.84 -> 400Hurt
Use the Amalgam Policy instead of the optimal policyHighway Problem · Highway Problemdiscounted reward: 73.5 -> 70.93Hurt
Use the Cutoff Policy instead of the optimal policyHighway Problem · Highway Problemdiscounted reward: 73.5 -> 0Hurt
Use the Amalgam or Cutoff Policy instead of the optimal policyLane Merging Problem · Lane Merging Problemdiscounted reward: 2514.11 -> 2514.11No clear effect
Increase visibilityAmalgam, Cutoff, and First Step Finite Horizon Optimal Policies · General Locally Interdependent Multi-Agent MDPvalue error: O(\gamma^{\mathcal V})Helped
Use the Cutoff Policy instead of the Amalgam PolicyLong-horizon settings · Locally Interdependent Multi-Agent MDP simulationslong-horizon performanceMixed

Surprising findings

Limitations

Experimental setup

Benchmarks: Bullseye Problem Aisle Walk Problem Highway Problem Lane Merging Problem Bullseye Problem with Many Agents

Metrics: discounted sum of rewards value function gap to optimal

Baselines: optimal policy Amalgam Policy Cutoff Policy

Builds on: Dec-POMDP Interaction Driven Markov Game Network Distributed POMDP

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