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Non-Stationary Delayed Bandits with Intermediate Observations

ICML 2020 · Bandits and online learning › Online convex optimization and games · approach: Online decision-making with feedback structure · 2 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
use intermediate observations to estimate changing transitions and delayed rewards separatelyNSD-UCRL2 · non-stationary delayed bandits; T=8000, Γ_T=3, D∈{100, 500, 1000}cumulative regretHelped
use intermediate observations rather than ignoring themNSD-UCRL2 versus UCB and SW-UCB · non-stationary delayed bandits; D∈{100, 500, 1000}cumulative regretHelped
use intermediate observations rather than ignoring themNSD-UCRL2 versus Oracle-UCB · non-stationary delayed bandits with large delayscumulative regretHelped
set sliding window too small (W=400) (ablation)NSD-UCRL2 · non-delayed non-stationary bandits; T=8000, Γ_T=3cumulative regretHurt
increase the sliding window from W=400 toward W=800 (ablation)NSD-UCRL2 · non-delayed non-stationary bandits; T=8000, Γ_T=3cumulative regretHelped
set the sliding window above 1000 (ablation)NSD-UCRL2 · non-delayed non-stationary bandits; T=8000, Γ_T=3cumulative regretMixed
introduce low-level reward-model mixing (α=0.1), preserving the best arm (ablation)NSD-UCRL2 · stationary bandit with actions 1 and 2cumulative regretNo clear effect
introduce low-level reward-model mixing (α=0.1), with the best arm not preserved (ablation)NSD-UCRL2 · stationary bandit with actions 1 and 2cumulative regretNo clear effect
increase mixing to α=0.3 while preserving the best arm (ablation)NSD-UCRL2 · stationary bandit with actions 1 and 2cumulative regretMixed
increase mixing to α=0.3 so the best arm changes (ablation)NSD-UCRL2 · stationary bandit with actions 1 and 2cumulative regretHurt
increase mixing in the non-stationary delayed setting (ablation)NSD-UCRL2 · misspecified non-stationary delayed bandits; D=500cumulative regretMixed

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