Research map / Bandits and online learning / Online convex optimization and games
No-Regret and Incentive-Compatible Online Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use WSU instead of MWU | Full-information online learning with strategic experts · FiveThirtyEight NFL datasets | regret | No clear effect |
| Use WSU-Aggr instead of selecting a single expert (ablation) | WSU · FiveThirtyEight NFL datasets | regret | No clear effect |
| Use Hedge instead of WSU | Full-information online learning with strategic experts · FiveThirtyEight NFL datasets | regret | Helped |
| Use WSU-UX instead of EXP3 | Partial-information online learning · FiveThirtyEight NFL datasets | regret | Hurt |
| Use ELF-X instead of WSU | Full-information online learning · FiveThirtyEight NFL datasets | regret | Hurt |
| Use ELF-X-Aggr instead of WSU-Aggr (ablation) | Full-information online learning · FiveThirtyEight NFL datasets | regret | Hurt |
| Add uniform exploration to WSU-style updates | Partial-information online learning · FiveThirtyEight NFL datasets | regret | Helped |
| Use ELF-X instead of WSU during the later half after a shift in which experts are best | Full-information online learning · Monte Carlo simulation, second half of the horizon | regret | Mixed |
| Add randomized selection of event winners rather than using ELF's winner probabilities | ELF-X · Worst-case online learning | regret | Helped |
| Report truthfully at every round rather than strategically misreporting | WSU · Forward-looking experts | incentive compatibility: 0.5+0.1125η -0.00188325η^2 -> 0.5+0.112499944η-0.0018719238η^3 | Hurt |
| Replace WSU's update with the standard MWU update | Online learning with strategic experts · Full information | incentive compatibility | Hurt |
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