Research map / Bandits and online learning / Multi-armed bandits
My Fair Bandit: Distributed Learning of Max-Min Fairness with Multi-player Bandits
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use the epoch-based distributed max-min fairness algorithm with exploration, matching, consensus, and exploitation phases | Multi-player bandits with heterogeneous rewards and no communication · General problem | expected regret | Helped |
| Optimize sum of rewards instead of max-min fairness | Multi-player bandit allocation · U1 (N=4) | max-min regret: \Omega\left(\frac{T}{4}\right) | Hurt |
| Optimize sum of rewards instead of max-min fairness | Multi-player bandit allocation · U2 (N=10) | max-min regret: \Omega\left(\frac{T}{10}\right) | Hurt |
| Warm-start the matching phase from the last exploitation action when eligible (ablation) | My Fair Bandit · U1 and U2 simulations | practical performance | Helped |
| Multiply confidence intervals by 0.01 (ablation) | My Fair Bandit · U1 and U2 simulations | practical performance | Helped |
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